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Unlike standard scanlines that cover the whole screen evenly, Xukmi uses a Trinitron aperture grille mask. This requires a texture map loaded into your shader suite. It mimics the actual physical stripes of a Sony Trinitron.
Here's a simple vertex and fragment shader example in GLSL:
Vertex Shader:
#version 330 core
layout(location = 0) in vec3 aPos;
void main()
gl_Position = vec4(aPos, 1.0);
Fragment Shader:
#version 330 core
out vec4 FragColor;
void main()
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
When you finally locate the Xukmi FX pack (often found scattered across GitHub gists or specialized emulation forums), you will likely encounter the following core files. Here is how to use each one:
This draws from standard shader repositories (like the standard FX files in ReShade or ENB) but tailored for the xukmi backend.
These games already look like Quake. Adding Xukmi FX’s CRT scanlines and RGB split gives you the authentic 1995 "budget monitor" experience.
Turn your cozy suburban home into an abandoned VHS recording. With Xukmi_PixelSorter and Xukmi_VHS_Overlay, The Sims 4 transforms into an eerie, analog horror experience. Watch your Sim smile while her face glitches into a pixel waterfall.
If you install the latest Xukmi FX pack, here are the signature shaders you will find, and what they do:
Night City is already high-tech. Adding Xukmi’s glitch shaders during braindance sequences or after the "Relic Malfunction" makes the experience visceral. Map the glitch intensity to your health level—low health = severe corruption.
Unlike standard scanlines that cover the whole screen evenly, Xukmi uses a Trinitron aperture grille mask. This requires a texture map loaded into your shader suite. It mimics the actual physical stripes of a Sony Trinitron.
Here's a simple vertex and fragment shader example in GLSL:
Vertex Shader:
#version 330 core
layout(location = 0) in vec3 aPos;
void main()
gl_Position = vec4(aPos, 1.0);
Fragment Shader:
#version 330 core
out vec4 FragColor;
void main()
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
When you finally locate the Xukmi FX pack (often found scattered across GitHub gists or specialized emulation forums), you will likely encounter the following core files. Here is how to use each one: xukmi+fx+shaders
This draws from standard shader repositories (like the standard FX files in ReShade or ENB) but tailored for the xukmi backend.
These games already look like Quake. Adding Xukmi FX’s CRT scanlines and RGB split gives you the authentic 1995 "budget monitor" experience. Unlike standard scanlines that cover the whole screen
Turn your cozy suburban home into an abandoned VHS recording. With Xukmi_PixelSorter and Xukmi_VHS_Overlay, The Sims 4 transforms into an eerie, analog horror experience. Watch your Sim smile while her face glitches into a pixel waterfall.
If you install the latest Xukmi FX pack, here are the signature shaders you will find, and what they do: Fragment Shader: #version 330 core out vec4 FragColor;
Night City is already high-tech. Adding Xukmi’s glitch shaders during braindance sequences or after the "Relic Malfunction" makes the experience visceral. Map the glitch intensity to your health level—low health = severe corruption.