Wwe Smackdown Vs Raw 2012 Psp

| Game | Year | Roster Size | Modes | PSP Performance | |------|------|-------------|-------|------------------| | SVR 2006 | 2005 | ~50 | GM Mode (simplified) | Good | | SVR 2007 | 2006 | ~52 | GM Mode (better) | Good | | SVR 2008 | 2007 | ~55 | GM Mode (last) | Good | | SVR 2009 | 2008 | ~48 | Career only | Very good | | SVR 2010 | 2009 | ~45 | RTWM (4 stories) | Good | | SVR 2011 | 2010 | ~44 | RTWM, Universe (basic) | Good | | SVR 2012 | 2011 | ~45 | RTWM (3 stories), Universe (basic) | Decent | | WWE ‘13 | 2012 | ~40 | Attitude Era mode | Poor (laggy) |

SVR 2012 is often seen as the last “good” PSP WWE game before WWE ‘13 became nearly unplayable due to optimization issues.


Absolutely—with one caveat.

If you are a retro gaming purist who owns a PSP-3000 or a PS Vita (with backwards compatibility), tracking down a copy of WWE SmackDown vs. Raw 2012 is a delight. It is the definitive way to play WWE on the original PSP hardware. The combination of Universe Mode and RTWM gives you dozens of hours of content.

However, if you just want to play a great wrestling game on a modern device, emulate it. On a PC or Android phone using PPSSPP, you can upscale the resolution to 1080p, apply texture filtering, and map the controls to an Xbox/PlayStation controller. At 4x native resolution, SvR 2012 looks like a competent PlayStation 2 game.

More importantly, this game represents the end of an era. It was the last time THQ (before the company folded) treated a portable WWE game with respect. Later entries on the 3DS were shallow and broken, and the PS Vita games were afterthoughts. SmackDown vs. Raw 2012 on PSP was a full-fledged console experience squeezed into a glossy plastic box. It had heart, guts, and—most importantly—it had wrestling that didn’t suck.

Final Score: 8.2/10
"A technical marvel for its time. Rough around the edges, but the last true handheld wrestling champion."


Where to find it today: Check eBay, local retro game stores, or the PlayStation Store on a PS3 (the PSP store is closed, but you can transfer from a PS3). Just make sure you have a Memory Stick Duo ready for those save files—you're going to need the space.

Do you have fond memories of wrestling on the PSP? Let us know in the comments below.

There is no official game titled WWE SmackDown vs. Raw 2012 for the PSP.

The series underwent a major rebranding in 2011, and the game released that year (corresponding to the 2012 roster/season) was titled WWE '12. Key Facts About the Rebranding wwe smackdown vs raw 2012 psp

Platform Drop: WWE '12 was the first game in the franchise to be developed exclusively for seventh-generation home consoles, meaning official versions for the PSP and PlayStation 2 were discontinued starting with this release.

Official Platforms: The game was only released on the PlayStation 3, Xbox 360, and Wii.

Last PSP Game: The final official entry in the franchise for the PSP was WWE SmackDown vs. Raw 2011. Why You Might See "WWE SmackDown vs. Raw 2012" Online

If you see videos or "posts" claiming to show WWE SmackDown vs. Raw 2012 or WWE '12 on PSP, they are likely:

Fan Mods: Modders often create custom "ISO" files by updating the roster, textures, and arenas of SmackDown vs. Raw 2011 to look like newer games.

Misnamed Posts: Some users still use the old "SmackDown vs. Raw" branding when referring to WWE '12.

Emulation Confusion: Discussions might involve playing console versions via remote play or unofficial ports, but no native PSP disc or digital download exists.

While there was no official release for a game titled WWE SmackDown vs. Raw 2012

on the PSP, the legacy of that era lives on through its direct successor, , and the final official entry in the sub-series, WWE SmackDown vs. Raw 2011

. The "SmackDown vs. Raw" branding was officially retired in 2011 to make way for a fresh start under the WWE title, and during this transition, handheld support for the PSP was discontinued in favor of seventh-generation home consoles. The Transition: From SvR to WWE '12 In 2011, THQ rebranded the franchise, releasing WWE '12 | Game | Year | Roster Size |

for PlayStation 3, Xbox 360, and Wii. This game introduced the "Predator Technology" engine, which improved animations and gameplay fluidity but was deemed too advanced for the aging PSP hardware. Consequently, fans looking for a "2012" experience on the PSP often refer to the refined features found in WWE SmackDown vs. Raw 2011

, which served as the console's final official wrestling masterpiece. The Pinnacle of Handheld Wrestling: SmackDown vs. Raw 2011 WWE SmackDown vs. Raw 2011

is widely considered one of the best portable wrestling games ever made. It successfully compressed the full console experience into a handheld format, featuring:

WWE Universe Mode: A debut feature that offered a dynamic, ever-changing schedule of matches, rivalries, and title changes based on player performance.

Road to WrestleMania: This mode was retooled to include backstage free-roaming and interactive storylines for superstars like John Cena, Rey Mysterio, and Chris Jericho.

Massive Roster: Despite hardware limitations, the PSP version included over 70 superstars and Divas.

New Physics System: For the first time, objects like chairs and ladders behaved realistically, allowing for more creative and unpredictable match outcomes. Modern Legacy and Community "Mods"

An official WWE SmackDown vs. Raw 2012 does not exist for the PSP because the series was rebranded to WWE '12 that year, which was only released for PlayStation 3, Xbox 360, and Wii.

However, there is a vibrant modding community that provides the experience you're likely looking for through fan-made mods of the final official PSP release, WWE SmackDown vs. Raw 2011 . The Reality of WWE 2012 on PSP

The Rebrand: Following SmackDown vs. Raw 2011, THQ rebranded the franchise to WWE '12. Absolutely—with one caveat

Platform Drop: While previous titles were ported to the PSP, the developers shifted focus to "next-gen" consoles and dropped support for the PSP and PS2 starting with WWE '12.

Active Modding Scene: Today, most content labeled "SVR 2012 PSP" or "WWE 12 PSP" consists of ISO mods. Modders like Arbab15 and Croco XL1 have released versions of SVR 2011 that feature:

Updated rosters (including 2012 stars like CM Punk and Brock Lesnar). New arenas and textures reflecting the 2012 era. Modern UI and menu changes. How to Access "SVR 2012" Content

Since there is no official game, you can achieve the "2012" experience on your PSP (or via the PPSSPP emulator) in two ways:

Custom Game Saves: You can download Game Save Files for SmackDown vs. Raw 2011 that include Created Superstars (CAWs) from the 2012 roster.

ISO Mods: Look for community projects like the "WWE 12 Mod by Arbab15" on platforms like YouTube or fan forums. These require a custom firmware (CFW) on an actual PSP or simply the ISO file for an emulator. The Final Official Release: SVR 2011

If you are looking for the most stable and authentic experience, WWE SmackDown vs. Raw 2011 remains the peak of wrestling on the handheld. It includes:


Thankfully, the signature mechanic of SvR 2012—the "Wake Up Taunt"—remained intact. As your opponent crawled on the mat, you could hit a taunt (Down + L-Trigger) to force them to stumble to their feet, groggy and ready for your finisher. Landing a 619 with Rey Mysterio or an RKO out of nowhere felt just as satisfying on the small screen as it did on a TV.

This uses the "Grapple Hold" mechanic.

The PSP version of SvR 2012 used a modified version of the engine found in SvR 2011. It was a simulation-lite style: slower than arcade wrestling but faster than the Fire Pro series.

| Area | Evaluation | |------|------------| | Character Models | Decent for PSP—recognizable faces, basic entrance animations. However, textures are muddy and hair physics are nonexistent (hair is static). | | Arenas | Scaled-down lighting effects, no dynamic crowd lighting, and 2D crowd sprites. Arena geometry simplified (e.g., Hell in a Cell has visible seams). | | Frame Rate | Typically 30 FPS, drops to 20–25 during 4-man matches, Royal Rumble (6+ wrestlers) causes noticeable slowdown. | | Loading Times | 15–30 seconds per match. Optional media install (220 MB) reduces to 8–15 seconds. | | Audio | Commentaries by Michael Cole and Jerry Lawler are repeated and cut off frequently. Crowd chants are generic (“Let’s go!” loops). Entrance themes are mono, low-bitrate versions but recognizable. |