This is the default "Official Scenario" designed by the developers. It is designed to teach you the ropes.
Objective: Retrieve the "Amulet of the Dead" to cure a plague in the town.
If you are stuck in a specific room or scenario not listed here (e.g., The Deceiver's Doll or a custom Workshop map), please specify the Scenario Name and the Floor, as puzzles differ wildly between them.
Since Wizardry: The Five Ordeals is a massive scenario-driven dungeon crawler, there isn't a single "walkthrough" that covers everything. Instead, the game is a collection of several official scenarios and hundreds of user-made ones. wizardry the five ordeals walkthrough
For a smooth start, focus on the "Price of Deception" tutorial scenario. Here is a breakdown of the core mechanics and progression strategies to get you through the labyrinth. 1. Party Composition & Creation
The most important rule for beginners: Do not start with a Bishop.
Frontline: Use Fighters, Samurai, or Lords. Fighters are surprisingly effective in high-level play because they level up faster, meaning they hit enemies more accurately than complex classes. Backline: Use Mages and Priests for high-impact spells. Support: Keep a Thief for traps. This is the default "Official Scenario" designed by
The Bishop Trap: Only turn a high-level Mage or Priest into a Bishop once they have learned all their spells. Bishops identify gear for free but level up very slowly. 2. Essential Gameplay Loop Success in Wizardry follows a strict cycle:
Recruit & Equip: Buy the best basic gear you can afford at the shop.
Mapping: Use the mage spell "Dumapic" (or the specific mapping spell for your scenario) to see your coordinates. Walkthrough:
Shortcuts & Safety: Always look for secret doors or "shortcuts" that lead back to the surface. Opening these ensures you don't have to fight your way through the entire dungeon every time you need to heal.
Healing: Avoid resting at the Inn if you can help it; characters age while sleeping. Use priest spells to heal in the dungeon and only rest to recover MP. 3. Scenario Progression (Price of Deception) Wizardry: The Five Ordeals Part 1
If you hear a death spell being cast or see a chest that traps your whole party: