One of the biggest hurdles for modern wargamers is the "buy-in." You find a cool rulebook, but the publisher demands you buy their specific brand of overpriced, proprietary miniatures.
Warlords of Erehwon flips the bird to that concept. It is proudly miniature agnostic. warlords of erehwon pdf
Got a box of old Warhammer Orcs gathering dust? Use them. Love the aesthetic of 3D printed D&D minis? Put them on the table. Do you prefer historical miniatures but want to add a wizard? Go for it. One of the biggest hurdles for modern wargamers
The PDF includes comprehensive army lists that cover the standard fantasy tropes—Humans, Elves, Dwarves, Goblins, Orcs—but it gives you the points costs and profiles to build your vision of a fantasy warband. It’s a hobbyist’s dream. It encourages you to dig through your "pile of shame" and actually get paint on plastic (or resin, or metal). Got a box of old Warhammer Orcs gathering dust
Unlike hyper-balanced tournament games, Warlords prioritizes storytelling. Battles emerge from scenarios—ambushes, raids, rescues, ritual defenses—rather than symmetrical “kill each other” matches. The rules encourage dramatic moments: a lone hero holding a bridge, a shaman’s spell misfiring catastrophically, or a unit of goblins fleeing through their own lines.
This shocks many newcomers. The game uses a "Unit Grade" system (Green, Regular, Elite, Hero) rather than granular points. The PDF explains how to balance armies by counting unit grades, which speeds up list building to under 5 minutes.