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Character Cards | Viva Project

The Viva Project Character Cards are not merely props; they are mirrors and windows. They provide a mirror for students to see their own traits reflected safely, and a window into the minds of others who act differently.

In a world that often demands binary answers (right/wrong, good/bad), these cards celebrate the beautiful chaos of human motivation. Whether you are a counselor trying to unlock a withdrawn child or a CEO trying to de-escalate team friction, the Viva methodology proves one thing: People learn to be human by pretending to be someone else.

Call to Action: Start your Viva Project tomorrow. Print three character cards. Introduce them during morning circle or a team meeting. Your first conversation might be awkward, but by day ten, you will wonder how you ever resolved conflicts without them.


Are you using Viva Project Character Cards in an innovative way? Share your scenarios in the comments below.

This paper outlines the technical and community-driven framework of Character Cards Viva Project , an advanced AI interaction simulator

. In this ecosystem, character cards serve as modular data containers that allow players to import, customize, and share unique AI companions.

Paper: Modularity and Customization in AI Simulations—The Viva Project Character Card System 1. Introduction Viva Project

is a virtual interaction simulation—compatible with both VR and standard displays—centered on dynamic engagement with AI anime characters. A core pillar of its replayability and community growth is the Character Card

system, which allows for the seamless integration of custom-built 3D models and behavioral profiles into the game engine. 2. Technical Composition of Character Cards Rather than a single file, a "Character Card" in Viva Project

typically consists of two primary image-based components that act as data carriers: Character Card (Blue Card):

Contains the primary 3D mesh data and identification metadata. Skin Card (Yellow Card):

Houses the texture and shader information for the model's appearance. Clothing Cards: Viva Project Character Cards

Optional additional cards used to modify the character's outfit. These files are typically stored as images, using steganography

to hide complex model data within the image pixels. This allows the cards to be easily shared on image boards and Discord servers while remaining functional assets for the OpenViva Assets Portal 3. Development and Integration Workflow

The creation of these cards involves a specific technical pipeline to ensure compatibility with the game’s inverse kinematics and animation systems: 3D Modeling:

Models are typically created in Blender and must adhere to technical limits: a maximum of 65,536 triangles , 255 bones, and specific material counts. Exporter Add-on: Developers use the Blender Viva Model exporter to convert 3D models into the format required for card generation. Facial Animation:

Creators spend significant time (20 minutes to 2 hours) configuring facial animations and eye tracking to leverage the game's library of over 200 animations. 4. Interaction and AI Behavior

Once a card is loaded via the in-game character customizer (located at the bedroom mirror), the AI takes control. The character cards interface with a dynamic mood system that responds to player actions such as: Feeding and Gifting: Affects the character's immediate emotional state. Environmental Interaction:

Characters can swim in hot springs, play minigames, or complete tasks with the player. Inverse Kinematics:

The AI uses sophisticated physics to react physically to being touched or moved. 5. Community Impact and Open Source Evolution The original Project Viva

development was discontinued in 2022, but the system survives through

, a community-led continuation. The character card format has created a decentralized marketplace of content where creators can upload verified cards to OpenViva - Mods & Cards 6. Conclusion

Character cards represent a significant shift in how user-generated content is handled in simulation games. By consolidating complex 3D assets into portable, shareable "cards," Viva Project The Viva Project Character Cards are not merely

lowered the barrier for community participation and ensured the longevity of the simulation through a constant influx of new, player-created personalities. for creating your own card or find the latest community-made characters Viva Project for Android - Download 20 Jan 2026 —

In Viva Project, you progress by completing simple, rewarding tasks and dating girls. You must interact with the world around you, Viva Project Character Manual for v0.6 and above - sgthale 9 Apr 2022 —

In the Viva Project (also known as OpenViva), character cards are essential PNG files that store custom AI anime models, outfits, and skins for use in the simulation. Installation Guide

To use a new character or outfit, follow these steps to place the files in the correct game directory:

Characters: Download both the Character card (blue) and the Skin card (yellow). Place them in: [Viva Game Folder]/Cards/Characters [Viva Game Folder]/Cards/Skins Outfits/Clothing: Move the standalone outfit .png file to: [Viva Game Folder]/Cards/Clothes.

Activation: Once files are placed, access the character customizer in-game through the bedroom mirror to load your new model. Technical Specifications for Creators

If you are developing your own cards using the Blender Viva Model exporter addon, ensure your model meets these performance limits: Polygon Count: Maximum 65,536 triangles. Rigging: Maximum 255 bones and 4 weights per vertex. Materials: Strictly 3 materials (1 for skin, 2 for pupils).

Image Format: Cards must be 1024x1536 pixels in PNG format to be recognized by the game. Resource Links

Official Downloads: Browse verified characters and outfits on the OpenViva Assets Page.

Technical Manual: For detailed export instructions, refer to the sgthale Character Manual.

Community: The OpenViva Discord is the primary hub for downloading community-made cards and getting modding support. Are you using Viva Project Character Cards in

Viva Project (and its successor Character Cards are image files (.png) that store the 3D model, textures, and settings for your AI companions. Developing content for these cards involves creating or downloading specific assets to customize the characters' appearance in the game's VR or PC environment. 1. Types of Content Cards

The game's customization system relies on two primary types of cards that must be used together: Character Cards (Blue): These contain the main 3D model data for the character. Skin Cards (Yellow):

These store the specific textures, skin tones, and facial details for the model. Clothing Cards:

Separate image files used to swap individual outfits like school uniforms or casual wear. 2. How to Develop and Install Content

If you are looking to create or add new characters, follow these methods: Creating Your Own (Advanced): Tools Required: Viva Model exporter addon Technical Limits: Models must not exceed 65,536 triangles

, 255 bones, and 3 materials (one for skin, two for pupils). Port a 3D model and export it as a

file. Adding facial animations can take between 20 minutes and 2 hours. Downloading Community Content: Official repositories like the OpenViva Assets Page #character-cards

channel in their Discord are the primary sources for pre-made cards. Installation Steps: Character Cards /Cards/Characters Skin Cards /Cards/Skins Clothing Cards /Cards/Clothes Access them in-game via the character customizer found at the bedroom mirror or the onsen (hot spring). 3. Content Guidelines The community-driven OpenViva Reddit and developer platforms emphasize wholesome interactions

. While custom models are encouraged, creators are often restricted from sharing extremely lewd or inappropriate attire to maintain the project's original "take care of a digital friend" vibe. If you'd like, I can help you: OpenViva - Mods & Cards


Report Title: Viva Project Character Cards: A Framework for Dynamic Role-Play and Experiential Learning Project Code: VIVA-CC-2025 Date: April 13, 2026 Author: Curriculum & Design Team Status: Final – Operational Ready


Best for: Middle school & High school Lay out 10 character cards face up. Tell the class: "You are stranded on a desert island. A rescue boat arrives, but it only has 5 seats. You must vote to save 5 characters and leave 5 behind. You must defend your choice based on the characters' core traits." Outcome: This forces students to debate the hierarchy of values (e.g., Is intelligence more valuable than kindness in a survival situation?).

The upcoming digital version (Q3 2026) adds:

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