Known performance note in v3411: High-speed collisions with fragmentation cause temporary frame drops due to particle generation and heat recalculations.
| Phenomenon | Realism in v3411 | Notes | |------------|------------------|-------| | Orbital decay (tides) | Partial | Only Earth-Moon tidal friction modeled | | Roche limit disruption | Yes | Fragments form rings automatically | | Supernova blast wave | Simplified | Pressure wave affects nearby atmospheres | | Radiative heat balance | Moderate | No greenhouse gas absorption spectra | | General relativity | No | No Schwarzschild precession or lensing | universe sandbox 2 v3411
Conclusion: Excellent for intuitive understanding of gravity and heat; not suitable for precise mission planning or relativistic astrophysics. Known performance note in v3411 : High-speed collisions
| Aspect | v3411 | Modern Builds (v30+) | |--------|-------|----------------------| | UI | Flat, dark theme, collapsible side panels | Ribbon-style, more touch-friendly | | Performance | Better on older GPUs (GTX 900 series) | Requires DX12/Vulkan, more VRAM | | Rendering | No volumetric effects for nebulae | Volumetric gas giants & nebulae | | Sound | Basic collision/star hum sounds | Full spatial audio with NASA samples | | Stability | Very stable, rare crashes | Occasional memory leaks with huge simulations | | Modding | Simple XML editing for object properties | Full C# modding API | | VR | Not officially supported (experimental launch) | Fully integrated VR | | Phenomenon | Realism in v3411 | Notes
In v3411, the development team at Giant Army patched a major discrepancy in the climate model. Previously, Venus would freeze in certain scenarios that should have turned it into a molten hellscape. This build introduced refined albedo calculations (how much sunlight a planet reflects), making temperatures more realistic.