Travian Crop Finder: Better

Instead of brute force, BCF uses a branch-and-bound search with pruning:

For a given tile t, the score S(t) is:

S(t) = w1 * crop_count + w2 * (1 / distance) + w3 * oasis_bonus + w4 * defensibility

Where:

Copy into a file and open in browser. Replace mock data with actual API/data scraping per game's rules.

<!doctype html>
<html>
<head><meta charset="utf-8"><title>Travian Crop Finder</title></head>
<body>
  <h2>Travian Crop Finder</h2>
  <label>Origin X,Y: <input id="origin" value="0,0"></label>
  <label>Radius (tiles): <input id="radius" type="number" value="10"></label>
  <label>Min crop/hr: <input id="minCrop" type="number" value="500"></label>
  <button id="run">Find</button>
  <table border="1" id="results"><thead><tr><th>#</th><th>Coords</th><th>Owner</th><th>Crop/hr</th><th>Dist</th></tr></thead><tbody></tbody></table>
<script>
const mockVillages = [
  x:0,y:1,owner:'PlayerA',crop:720,
  x:3,y:4,owner:'PlayerB',crop:480,
  x:-2,y:5,owner:'Neutral',crop:900,
  x:8,y:1,owner:'PlayerC',crop:300
];
function dist(a,b)return Math.sqrt((a.x-b.x)**2+(a.y-b.y)**2);
document.getElementById('run').onclick = () =>  10;
  const minCrop = Number(document.getElementById('minCrop').value) ;
</script>
</body>
</html>

Notes:

Related search suggestions provided.


Before we build a "better" solution, we must understand why the common tools fail.

Most players use the native in-game search or simplistic overlay maps. These tools show you where the 15-croppers and 9-croppers are. The problem? So does everyone else.

When you settle next to a visible 15-crop oasis using a standard finder, you are entering a death race. Ten other players saw the same tile. You become a target for "cannibals"—players who don't build their own croppers but simply raid yours. travian crop finder better

A better Travian crop finder isn't just about geography; it's about timing, density, and stealth.

Travian (Travian Games GmbH) is a real-time strategy game where players build villages, produce resources (clay, wood, iron, and crop), and train troops. Crop is uniquely critical because it sustains population and troops. A “crop finder” refers to any method—from visual inspection to third-party tools—that locates tiles with a high ratio of crop fields to other resource fields.

The Problem: Most players rely on:

These methods often miss optimal tiles, waste travel time for settlers, and lead to unbalanced crop production. Instead of brute force, BCF uses a branch-and-bound

Contribution: This paper proposes a “Better Crop Finder” (BCF) algorithm that:

Third-party automation is often banned in Travian. BCF is presented as a decision support framework for human-guided search, not an auto-clicker or bot. Players should check their server’s rules.

When using your improved finder, apply a 72-hour delay. Bookmark potential crop tiles on Day 1. Check them again on Day 3. If they are still unclaimed, the standard crop finders missed them. Those are your gold mines.

Don't build your cropper first. Build a Level 1 Cranny and a Level 1 Warehouse next to the target tile. Use a Scout (Equites Legati) on a loop. Where: Copy into a file and open in browser