Given that The Last of Us originated on PlayStation, controller support is vital for many PC players. The v1.1.4 update includes fixes for the PlayStation DualSense controller, specifically resolving an issue where haptic feedback would fail to engage correctly after transitioning from a cutscene back to gameplay. Mouse input has also seen minor adjustments to reduce instances of micro-stutter when aiming, a complaint often raised by keyboard-and-mouse purists.
HUD/UI:
Accessibility:
Ensure sufficient storage space before starting an update to avoid partial installs.
Keep system firmware/OS updated — sometimes game patches depend on platform updates.
If encountering long download times, pause other network-heavy activity or use wired Ethernet for more stable speeds.
The Last of Us Part I Update v1.1.4 is a housekeeping patch. It doesn't offer new skins or levels, but it provides what players wanted from day one: a functional game. While the "Rune" release of the update signifies the file’s availability in the gray market, the important takeaway for legitimate consumers is that Iron Galaxy has not abandoned the project.
If you stepped away from Joel and Ellie’s journey on PC due to technical frustrations, version 1.1.4 is arguably the best time to return.
The v1.1.4-RUNE update is considered essential for users running the game. The improvements to CPU threading alone make the game significantly more stable compared to the launch version (v1.0.x). If you have the base game installed, applying this update is highly recommended to fix major performance bottlenecks.
Note: Newer updates (such as v1.1.5 or the "No Return" v2.0 patch) may have superseded this version. Users should ensure they are applying the latest available patch if they wish to access new content or the most recent stability fixes.
The v1.1.4 update for The Last of Us Part I is a highly specialized patch released in January 2025, primarily focused on modernizing the game's upscaling and frame-generation tech for PC players. While not a content expansion, it represents a critical maintenance milestone for the game's long-term performance stability on newer hardware. Core Review Highlights
AMD FSR 3.1 Integration: The standout feature is the addition of AMD FSR 3.1 Super Resolution and Frame Generation. This allows for significantly smoother motion, though early user reports suggest Frame Generation is currently tied to FSR upscaling rather than being usable with DLSS or XeSS independently.
Visual Polish: It resolves specific immersion-breaking bugs, such as Joel's flashlight turning on in direct sunlight and a rendering glitch that appeared when playing on certain TV displays while using upscalers.
Stability & Fixes: A notable gameplay fix addresses a soft-lock bug at the University level where players could not interact with the generator if enemies were nearby.
RUNE Release Context: For those using the "RUNE" version, this is a standard cumulative update that typically requires your base game to be at at least v1.1.3 before applying. Update Summary Table Change in v1.1.4 Upscaling Adds AMD FSR 3.1 support Frame Gen Native support for AMD Frame Generation Bug Fixes Flashlight behavior, University generator interaction Accessibility Fixed Text-to-Speech reading the "M" key
Verdict: This update is essential for users seeking better frame rates via the latest AI upscaling technology, especially for mid-range GPU owners. However, it does not address deeper CPU-heavy stuttering that some players still encounter in dense urban environments. If you'd like, let me know: Your PC specs (CPU/GPU)
If you are experiencing specific crashes or performance drops
If you need help with the installation order for this update
The Last of Us Part I v1.1.4 Patch Notes for PC - Naughty Dog
Feature Support. Added support for AMD FSR3.1 Super Resolution. Added support for AMD FSR3.1 Frame Generation. General. [Hometown] Naughty Dog
Here’s a feature-style write-up for The Last of Us Part I update v1.1.4 by RUNE, written as you might see it on a game news or piracy scene site.
Save/checkpoint integrity:
Performance consistency:
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One of the most persistent visual bugs in the PC version involved texture "pop-in" and shadows rendering incorrectly. Update v1.1.4 introduces specific fixes for shadow maps, resolving an issue where shadows would appear blocky or fail to render at certain distances.
Additionally, the update addresses a curious bug related to water rendering. Previously, players reported that bodies of water would sometimes disappear or render at a lower quality than selected settings, breaking immersion in levels like the "The Suburbs" chapter. This has been rectified in the latest build.