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Starsector Additional Console Commands Better 【2026】

If you’ve been flying the Sector long enough, you know the drill. You’ve got LazyLib, MagicLib, and the Console Commands mod installed. Typing devmode or addcredits 500000 feels like second nature.

But let’s be honest: The vanilla console commands mod is great, but it’s just the skeleton. You can make it better. You can make it powerful.

Here is how to turn the Starsector console from a simple cheat window into a true god-mode developer tool. starsector additional console commands better

The base Console Commands mod (by LazyWizard) is robust, but most players only scratch the surface. They use addcredits or god. That is the equivalent of owning a starship and only using the autopilot.

When we talk about making Starsector better via additional console commands, we are talking about three distinct layers: If you’ve been flying the Sector long enough,

Console commands aren't just for cheating; they are for debugging. Stuck in a permanent hyperspace storm? Trapped behind a [REDACTED] nexus at level 3?

Use god (invincibility) + nocooldown (infinite phase skimmer) + goto core. You’ll be back at Jangala before the game even registers you were in danger. Pro Tip: Combine finditem with catalog

You jump through a gate and your fleet freezes. runcode player.getFleet().getLocation().set x,y – Teleport yourself by 1 pixel to break the physics lock.

| Problem | Solution | |--------|----------| | Command not found | Run list commands first. Check mod load order. | | Console doesn’t open | Rebind key in settings.json (avoid conflicts with other mods) | | Script won’t run | Place .starsector file in /console/ folder. Restart game. | | devMode commands missing | Enable "devMode":true in settings.json |


Pro Tip: Combine finditem with catalog. Example: finditem s-mod (searches for story point hullmods). You’ll discover hidden modded content instantly.

Use find <partial name> – e.g., find paragon returns item/ship IDs.
Combine commands with ; – e.g., addcredits 50000; addsupplies 1000
Use devmode to test missions or instantly complete bounties.
Back up your save – some commands (e.g., removeallfleets) can break campaigns.
Use clear to reduce clutter in console log.
Use showmarkets to debug colony issues.