Starcom Unknown Space - Console Commands
| Command | Effect | Example |
|--------|--------|---------|
| god | Toggles invincibility (no hull damage, no crew loss). | god 1 |
| heal | Fully repairs hull and restores crew. | heal |
| addcrew X | Adds X crew members (max depends on ship modules). | addcrew 50 |
| setspeed X | Sets base ship speed multiplier (default 1.0). | setspeed 2.5 |
| setrotation X | Sets turn rate multiplier. | setrotation 3 |
| setmaxhull X | Sets maximum hull points (persists until game restart). | setmaxhull 5000 |
Starcom: Unknown Space is primarily a single-player experience. There is no intrusive anti-cheat software. However, using commands to spawn items or teleport may flag your save as "modified."
If you care about Steam/GOG achievements, consider using console commands on a secondary "sandbox" save file rather than your primary playthrough.
In the vast, lonely expanse of Starcom: Unknown Space, players assume the role of a starship captain thrust into a mysterious anomaly-riddled sector. The core experience is one of deliberate exploration, resource management, and gradual discovery, governed by the slow burn of progression. Yet, hidden beneath the game’s polished UI and Newtonian physics lies a parallel mode of engagement: the developer console. Often viewed as a mere cheat engine or a debugging tool, the console commands in Starcom: Unknown Space represent a far more complex phenomenon. They are a deconstructive lens, a narrative scalpel, and a testament to the evolving relationship between game author and player. By altering fundamental parameters—from ship durability and resource abundance to the very position of the player in the cosmos—these commands transform the game from a curated journey into a sandbox of mechanical and narrative experimentation.
To understand the console’s impact, one must first appreciate the game’s intended friction. Starcom’s difficulty curve is a carefully tuned instrument. Early encounters with the hostile Eternals or the game’s signature gravity wells are meant to teach caution; the scarcity of advanced alloys forces the player to prioritize upgrades; the unmapped jump network enforces a sense of disorientation. Console commands fundamentally disrupt this pedagogy. The most frequently used commands, such as god (toggle invincibility) or add_resource <type> <amount>, do not merely ease difficulty—they abolish it. Entering add_resource Deuterium 9999 on the starting satellite erases hours of prospecting and trade-route planning. Activating god before a Void Elf ambush turns a desperate tactical retreat into a mundane shooting gallery. In this sense, the console functions as a radical difficulty slider, one that bypasses the developer’s intended learning curve. Purists argue this “breaks” the game. However, for a player revisiting the story or one frustrated by a particular resource bottleneck, the console is a tool of customization, not corruption. It allows the player to manually adjust the game’s pacing, converting a 40-hour scavenger hunt into a 10-hour narrative sprint.
Beyond resource manipulation, the console’s most powerful ability is spatial and quest manipulation. Commands like jump <sector_name> or complete_quest <quest_id> allow the player to teleport across the star map or instantly resolve narrative threads. This unlocks a form of “inorganic” storytelling. Consider the game’s central mystery: the Architects and their reality-bending anchors. A normal playthrough reveals this lore piecemeal through fragmented data logs and environmental clues. Using jump Architects_Throne_World before discovering the requisite coordinates shatters this mystery. The player becomes an omniscient observer, able to witness the ending before understanding the beginning. This is where the console transcends cheating and enters the realm of literary analysis. By breaking the intended sequence, the player can interrogate the game’s narrative structure. Does the climax of Starcom still resonate if you arrive there in a tier-1 scout ship? What does the “unknown space” signify if all coordinates are known from the start? The console effectively allows the player to perform a hypertextual reading of the game, examining how plot, progression, and player agency are constructed.
Furthermore, the console serves as an essential tool for quality-of-life debugging and bug circumvention. Starcom: Unknown Space is a complex indie production; occasionally, quest triggers fail, or a ship becomes irreversibly stuck in a gravity well. In these moments, the command fly (which toggles collision and gravity effects) or set_global <flag> 1 is not a cheat but a salvage operation. It empowers the player to become a junior developer, patching the game’s runtime logic. This functionality highlights a crucial evolution in game design: the public console is an admission of fallibility. By leaving these commands accessible (typically requiring a config file edit to enable), developer Weather Phenomena extends a tacit trust. The message is clear: “We have built a system; here are the keys. Use them responsibly—or creatively.” This stands in stark contrast to the locked-down ecosystems of many AAA titles, reframing the console as a feature of transparency rather than a flaw of security.
However, the use of console commands is not without its philosophical cost. The greatest strength of Starcom is its atmosphere of lonely discovery—the thrill of watching a distant blip on the sensors slowly resolve into an alien derelict or a new star. Commands like reveal_map instantly dissolve this atmosphere. They transform the unknown into the known, converting a journey of exploration into a mere checklist of points of interest. In deconstructing the game’s mechanics, the player risks deconstructing its soul. A playthrough heavily reliant on the console often feels hollow, not because the game punishes the player (it does not), but because the emotional architecture—the tension, the reward, the surprise—has been short-circuited. The console gives the player absolute power, but Starcom’s narrative is fundamentally about wielding limited power against a vast, indifferent cosmos. The two are inherently at odds.
In conclusion, the console commands of Starcom: Unknown Space are far more than a collection of cheat codes. They are a multi-faceted tool that can serve as a crutch, a scalpel, a crowbar, or a looking glass. For the time-pressed player, they offer a bypass to the game’s most arduous grinds. For the bug-hampered explorer, they are a lifeline. For the narrative theorist, they provide a means to dissect the game’s spatial and plot architecture. And for the average user, they are a tempting but dangerous shortcut that can trade the profound satisfaction of earned discovery for the fleeting emptiness of omnipotence. Ultimately, the presence of these commands acknowledges a powerful truth about modern gaming: the author is dead, and the player—with or without a console—is the final architect of their own experience. Whether that experience is one of heroic struggle or godlike intervention remains a personal command, waiting to be typed.
How to open the console
Notes and safety
Common commands (usage examples included)
Finding available globals / commands
Practical quick cheats
Troubleshooting
If you want, I can produce:
Which would you prefer?
The developer console in Starcom: Unknown Space is a powerful tool for testing builds, recovering from glitches, or bypassing gameplay hurdles. You can generally access it in-game by pressing the grave (`) or tilde (~) key. If the tilde key does not work due to keyboard layouts, players often remap it to F1 or F11. Key Console Commands
The console primarily uses Lua-based functions, where game-specific commands typically use Title Case. Research & Progression:
AdjustResearchPoints(x): Adds or subtracts a specific amount of Research Points (RP).
GiveAllTechs() or UnlockAllTechs(): Immediately unlocks every technology in the research tree.
AddTech("TechName"): Unlocks a specific technology (e.g., AddTech("DEFAULT.ARMOR_1")).
Respec(): Removes all researched tech and returns the total RP to the player. Exploration & Discovery:
MarkAllDiscovered(): Reveals all points of interest and planets on the star map.
Teleport(x, y): Moves the player ship to specific coordinates. Use with caution to avoid softlocking.
HasMet("FactionName"): Checks if the player has encountered a specific faction. Crew & Ship Management:
AwardXP(amount): Grants experience points to the ship's crew.
CrewAutofill(): Automatically fills empty crew slots on the vessel. starcom unknown space console commands
SetDifficulty(x): Changes the game difficulty in real-time, with 1 being the default. System Commands:
ResetAchievements(): Clears all earned Steam achievements for the game.
dump: Provides a detailed output of game states or logs to the console window. Usage Tips & Risks All Console Commands / All Research :: Starcom
In Starcom: Unknown Space , the console is a powerful tool used for debugging, modding, and occasional "cheating." Accessing it requires specific steps depending on your intent, and the syntax varies between system functions and gameplay commands. How to Access the Console
To open the console window, press the tilde (~) key (located just below the Esc key). Command Syntax Overview
The console uses a Lua-based structure. Understanding the capitalization and underscores is key to finding the right command: TitleCase: Used for game-related commands (e.g., AddTech).
lowercase: Generally used for Lua functions that are not specific to the game engine. Underscores ( _ ): Used for Tables. Essential Console Commands
Below is a list of known commands for resources, technology, and ship management. Resource & Research Commands
These commands allow you to manipulate your current progress and inventory.
AddTech("TechName"): Gifts the player a specific technology. Note that this is different from setting a flag, as it bypasses narrative prerequisites.
AdjustResearchPoints(int): Adds or subtracts a specified amount of Research Points (RP) from your current total.
SetResource("resource_name", int): Sets your current inventory of a specific resource to the chosen amount. Mission & Progress Flags
SetFlag("FlagName", value): Updates mission or story flags. While this can progress certain quests, users note it does not automatically grant the associated technologies if they are narrative-locked. Risks and Best Practices
Save Corruption: There is always a slight risk that using developer tools like console commands can corrupt your save file or break mission triggers.
Achievements: Be aware that using specific commands may disable Steam achievements for that save session. Downside of using console commands in games - Facebook
In Starcom: Unknown Space, you can access the developer console by pressing F11 while in-game. Commands are generally case-sensitive and follow a TitleCase format for game-related functions. Core Gameplay Commands
These commands allow you to bypass standard progression or test specific ship and crew mechanics.
AddTech("tech_name"): Grants a specific technology to the player.
GiveAllTechs() / UnlockAllTechs(): Unlocks all research technologies immediately.
GetResearchPoints(amount): Adds the specified amount of Research Points to your total. AwardXP(amount): Gives experience points to your crew. InjureCrew(amount): Deals damage to your crew members.
MarkAllDiscovered(): Reveals all items and locations on the map. Faction and Mission Commands
Use these to manipulate diplomatic relations or force mission states.
AdjustDisposition(faction, amount): Changes your reputation with a specific faction.
ActivateMission("mission_id"): Manually starts a specific mission.
IsMissionActive("mission_id"): Checks if a certain quest is currently in progress.
HasMet("faction"): Checks if the player has encountered a specific group yet. Utility and Debugging
dump(): Likely used to output current game state or log data for debugging. | Command | Effect | Example | |--------|--------|---------|
SetFlag("flag_name"): Often used to set narrative prerequisites for technologies or story events. ResetAchievements(): Clears all earned achievements.
Warning: Using console commands can disrupt game progression or permanently affect your save file. It is recommended to back up your save before experimenting. All Console Commands / All Research :: Starcom
Starcom: Unknown Space , the developer console allows you to modify game states, bypass research requirements, and teleport across the galaxy. You can access the console by at any time during gameplay Essential Console Commands
The following commands are the most useful for general progression and testing: Steam Community Research & Technology AdjustResearchPoints [amount]
: Adds the specified amount of Research Points (RP). (Short version: AddTech ["tech_name"]
: Instantly grants a specific technology. Note that technology names often follow a internal ID format like DEFAULT.ARMOR_1 UnlockAllTechs : Unlocks all available research in the tech tree. ListAllTechs
: Displays a list of all technology IDs in the console for reference. Exploration & Navigation
: Moves your ship to the current position of your targeting reticle. : Marks the current system or planet as discovered. DebugMapCoord(string)
: Displays map coordinates for persistent objects by their ID. Ship & Crew Management AwardXP [amount] : Gives experience points to your command crew. CrewAutofill : Automatically fills your ship's crew slots. ResetAllSkillChecks
: Resets failed skill checks on planets, allowing you to re-attempt them. Faction & Mission Control AdjustDisposition [faction], [amount] : Changes your standing with a specific alien race. ActivateMission ["mission_id"] : Force-starts a specific quest. IsMissionActive ["mission_id"] : Checks the status of a specific mission. Steam Community Advanced Tweaking via JSON Editing
For more permanent "cheats" like infinite sensor range or massive ship sizes, many players prefer editing the game's files rather than using the console: Steam Community Sensor Range : Navigate to your install folder (e.g., ...\StreamingAssets\Content\Kepler\Stories\DEFAULT ) and edit Technologies.json . Changing for sensors to a high value (like ) will reveal the entire map. Ship Size Limits
: You can bypass ship building limits by editing your ship's JSON blueprint \Blueprints folder. Increasing the ship size to around
is generally the stable limit before performance issues occur. command or a guide on how to edit your save file for infinite resources? AI responses may include mistakes. Learn more Guide :: Tips and things I would suggest for a new player.
Whether you're a galactic explorer stuck on a difficult mission or a tinkerer looking to test ship builds, Starcom: Unknown Space console commands offer a powerful way to manipulate the game world. This guide covers how to access the developer console and lists the most effective commands for resources, research, and exploration. How to Open the Console in Starcom: Unknown Space
Unlike many games that use the tilde (~) key, Starcom: Unknown Space typically uses a function key for its developer interface. Standard Shortcut: Press F11 to toggle the console window.
Syntax Rule: For many commands to execute correctly, you must include a semicolon (;) after the closing parenthesis, like this: Command();. Essential Console Commands
These commands are the most common tools for bypassing grind or troubleshooting gameplay issues. Resource & Research Commands
Managing resources is the core of the game. Use these to skip the gathering phase:
GiveAllResources(amount);: Grants the specified amount of every resource in the game (e.g., GiveAllResources(10000);).
SetResource("ResourceName", amount);: Gives a specific amount of one resource. For example, SetResource("CHIRALITE", 100);.
AdjustResearchPoints(amount);: Instantly adds Research Points (RP) to your pool.
Respec();: Removes all researched tech and returns the RP to you, allowing for a full build reset. Exploration & Navigation
Tired of wandering through empty nebulae? These commands help you find what you're looking for:
MarkAllDiscovered();: Reveals the entire map, showing all planets and points of interest.
Teleport();: Often used in conjunction with specific coordinates or clicking on the map to instantly move your ship. Tech & Progression
GiveAllTechs(); or UnlockAllTechs();: Unlocks every available technology in the game's research tree.
AddTech("TechName");: Unlocks a specific technology. Note that some techs require narrative prerequisites to function correctly. Notes and safety
AwardXP(amount);: Grants experience points to your command crew to level up their skills. Advanced Debugging Commands
If you are looking for more granular control or are dealing with a bugged quest, these developer-tier commands can be useful: ActivateMission("MissionID") Force-starts a specific mission. IsMissionActive("MissionID") Checks if a mission is currently in your log. SetDifficulty(x)
Changes the game difficulty (e.g., 0.5 for easy, 2 for hard). ResetAchievements(); Wipes your achievement progress for testing. Important Warnings
Save Your Game First: Console commands can sometimes break mission triggers or cause unexpected ship behavior. Always create a manual Save Game before experimenting.
Achievement Disabling: While not always the case, using cheats may disable Steam achievements for that specific save file.
Case Sensitivity: Be precise with capitalization (e.g., use CHIRALITE instead of chiralite) to ensure the game recognizes the input.
For players who prefer a visual interface over typing commands, you can also look into the Starcom: Unknown Space Cheat Table for Cheat Engine, which provides toggles for Infinite Health and Energy. All Console Commands / All Research :: Starcom
While exploring the vast, procedurally generated universe of Starcom: Unknown Space, players sometimes need a little extra help to overcome a difficult encounter or bypass a resource grind. The developer console offers a powerful way to manipulate game state, though it is primarily a tool for debugging. How to Open the Console
In Starcom: Unknown Space, the developer console is accessed using the F11 key. Pressing it again will close the interface. Unlike many other games that use the tilde (~) key, this title relies on the functional key for its debug overlay. Essential Console Commands
The console uses Lua-based functions. Most game-specific commands are written in TitleCase, while standard Lua functions are lowercase. Research & Technology
AdjustResearchPoints(X): Adds or removes research points (RP).
AddTech("TechID"): Immediately grants a specific technology.
Note: Using SetFlag("TechID") only unlocks the prerequisite narratives for a tech rather than gifting it directly. GiveAllTechs: Unlocks every technology in the game.
ListAllTechs: Prints a list of every available technology ID to the console for reference. Crew & Experience
AwardXP(X): Grants the specified amount of experience points to your crew.
InjureCrew(X): Injures a specific number of crew members (useful for testing survival mechanics). CrewAutofill: Automatically fills empty crew slots. Navigation & Discovery
Discover: Marks the current location or object as discovered.
Teleport: This command exists but requires specific syntax (likely coordinates) that is not fully documented in public player guides. Using Mods and Trainers
For players who find the console commands too technical, third-party tools like the Plitch Starcom: Unknown Space Trainer provide a graphical interface for cheats such as "Unlimited Energy," "Instant Kill," and "Unlimited Hull". Additionally, Cheat Engine tables are available on forums like FearLess Revolution to edit values like Research Points and resource counts directly. All Console Commands / All Research :: Starcom
These are the most useful commands for players who want to bypass the early-game grind or recover from a soft-lock.
Quest items often require a trigger box or an NPC interaction to register. Spawning the item via console rarely bypasses the physical act of "discovering" it in the world. Use CompleteQuest instead.
Did you know Starcom has a day/night cycle on planets? You can control it.
Refuel
SetSpeed [Value]
GodMode or Invincible
SetLevel [Number]