Star Ocean: Integrity and Faithlessness stands out in the PS4 library not just because of its exclusivity, but because of how it used that platform. It took risks. It moved away from the smaller, tactical party sizes of the past and embraced the chaos of a full seven-member squad.
If you missed this title during the height of the PS4 era, it remains a worthwhile pickup. It represents a specific moment in JRPG history where developers were figuring out how to transition classic formulas into the HD era, resulting in a game that is unique, chaotic, and undeniably Star Ocean.
Are you a fan of the Star Ocean series? Did you play this on PS4? Let us know your favorite party composition in the comments below!
For Star Ocean: Integrity and Faithlessness (Star Ocean 5), exclusive content was primarily tied to the Square Enix Online Store exclusive Collector’s Edition and various digital-only pre-order bonuses. Collector's Edition Exclusives
This edition was limited to 7,500 units and included several physical and digital items not found in the standard release:
Collector's Box: A unique outer box featuring the main cast of characters. The Art of Star Ocean
: An 80-page hardcover art book showcasing designs from across the entire Star Ocean series. Steelbook Case: A specialized metal case for the game disc. star ocean integrity and faithlessness exclusive
The Sounds of Star Ocean CD: A 16-track sampler soundtrack featuring music by series composer Motoi Sakuraba.
Exclusive Art Cards: Eight cards with character illustrations by akiman, known for his work on the Street Fighter series.
Pangalactic Federation ID Card: A collectible identification card for fans.
Additional BGM: Six battle music themes from the Valkyrie Profile and previous Star Ocean titles. Digital and "Day One" Edition Bonuses
Available through digital pre-orders or Limited/Day One Editions, these in-game DLC items provided early gameplay boosts:
Ring of the Valkyries: Increases ATK, INT, and Critical Hit rate. Star Ocean: Integrity and Faithlessness stands out in
Gold Bunny Statue: Increases EXP and Fol (currency) earned in battle. Bushybrume Cincture: Reduces the amount of MP used. Wristlet of the Stars: Decreases damage taken from enemies. Secret Sthalian Tome: Increases the amount of HP healed.
Valkyrie Profile BGM: Two battle themes from the Valkyrie Profile series.
Dynamic Theme: A PlayStation 4 dynamic theme was exclusive to PlayStation Store pre-orders. AI responses may include mistakes. Learn more pre order bonus? - Star Ocean: Integrity and Faithlessness
In the sprawling universe of JRPGs, few franchises have maintained as dedicated—and often frustrated—a fanbase as Star Ocean. Developed by tri-Ace and published by Square Enix, the series is known for its ambitious sci-fi/fantasy fusion, real-time combat, and infamous “Private Action” systems. However, when Star Ocean: Integrity and Faithlessness (SO5) launched in 2016, one of the first questions on every gamer’s mind was not about its battle system or its controversial length, but about its platform availability.
Was Star Ocean: Integrity and Faithlessness exclusive? And if so, to what? For years, the answer has been a source of confusion for newcomers and a point of contention for veterans.
In this deep-dive, we will explore the exclusive history of SO5, its initial release deals, its eventual ports, and why the word “exclusive” still defines its legacy. Are you a fan of the Star Ocean series
The exclusivity deal made perfect sense for several reasons:
Thus, for the first six months of its life, Star Ocean: Integrity and Faithlessness was effectively a console exclusive to the PlayStation ecosystem.
Understanding the exclusivity history is vital because it explains why Integrity and Faithlessness is often cited as the "low point" of the franchise.
When a game is a console exclusive, it relies on the platform holder (Sony) for marketing. Sony had virtually zero marketing for SO5. Why? Because 2016 was the year of Uncharted 4, Persona 5 (Japan), and Final Fantasy XV. A mid-budget tri-Ace RPG was not a priority.
Had the game been multiplatform (Xbox/Switch/PC) at launch, it might have sold enough copies to justify a sequel. Instead, the exclusive deal trapped it on a platform where it was ignored.
Furthermore, the PS3 development anchor (due to the Japanese exclusive PS3 version) held the game back. Critics panned the game for:
The exclusivity did not protect the game’s quality; it merely limited its audience.