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BSA (Bethesda Archive) files are the container format used by the Creation Engine to store game assets (meshes, textures, scripts, sounds, etc.).

Right-click the mod in MO2 -> "Information" -> "Conflicts" tab.

You have successfully executed a PatchBSA Repack.


Sometimes, you don’t want to repack your own patch. You need to repack two conflicting BSAs from major mods.

Example: Mod A (Weapons.bsa) has a broken iron sword mesh. Mod B (WeaponsRetexture.bsa) has a fixed mesh. Mod B is loaded first (wrong order).

The Repack Solution:

This is the true PatchBSA Repack – a surgical override without loose files.

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