Sims Medieval Resource.cfg Info


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If the game launches but you don't see your CC: sims medieval resource.cfg

If you are looking to customize your game with Custom Content (CC)—such as new hairstyles, clothing, or gameplay mods—you will inevitably encounter the Resource.cfg file. Unlike The Sims 3, which eventually allowed players to simply drop files into a specific folder, The Sims Medieval requires this configuration file to tell the game where to look for your additions. Related search suggestions: (functions

Here is everything you need to know about what this file is, how it works, and how to set it up. If you have two mods that edit the

Documents/Electronic Arts/The Sims Medieval/
└── Mods/
    ├── Resource.cfg
    └── Packages/
        └── (your .package files here)

If you have two mods that edit the same quest or same piece of clothing, the one loaded last wins. Mods are loaded in the order the file system returns them (usually alphabetical). You cannot easily change load order via resource.cfg (unlike Skyrim’s plugin system), but you can create subfolders named 01_Core, 02_Overrides, etc., to force alphabetical loading.


After setting up your file, perform this quick verification test:

This is the most common mistake. If you create the file yourself using Notepad, Windows may hide the file extension, causing the file to actually be named Resource.cfg.txt.