Script Hub Cook Burgers Script -
Once the Script Hub is open, you will typically see a menu with various toggles.
In public servers, the player who serves the most burgers the fastest wins. Automated scripts provide a competitive edge, allowing you to outpace manual players 10-to-1.
Below is a concise, ready-to-use Lua script designed for a Roblox Script Hub that provides a "Cook Burgers" command. It automates approaching a burger station, cooking burgers with timing, collecting cooked burgers, and tracking inventory. The script assumes standard Roblox APIs and a basic game structure (stations named "BurgerStation", tools named "Spatula", and an Inventory folder under the player). Adapt names/paths to match your game's objects.
Usage: paste into a Script/LocalScript in your Script Hub and call CookBurgers(targetStationName, cookCount).
-- CookBurgers.lua
-- Requires: player, workspace structure with stations named e.g. "BurgerStation",
-- a Tool named "Spatula" in Backpack, and an Inventory folder under player to store burgers.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRoot = character:WaitForChild("HumanoidRootPart")
-- Configuration (change to match your game's objects)
local DEFAULT_STATION_NAME = "BurgerStation"
local SPATULA_NAME = "Spatula"
local COOK_TIME = 3 -- seconds per burger
local MOVE_SPEED = 50 -- walk speed while moving (optional)
local PICKUP_RADIUS = 6 -- distance to interact
-- Utility: find station by name in workspace
local function findStation(name)
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == name and obj:IsA("BasePart") then
return obj
end
end
return nil
end
-- Utility: equip tool if available
local function equipTool(toolName)
local backpack = player:WaitForChild("Backpack")
local tool = backpack:FindFirstChild(toolName) or character:FindFirstChild(toolName)
if tool and tool:IsA("Tool") then
tool.Parent = character
-- attempt to activate if needed
if tool:FindFirstChild("Handle") then
-- some tools auto-equip; fire Activate if present
pcall(function() tool:Activate() end)
end
return tool
end
return nil
end
-- Move to target position (simple tween via HumanoidMoveTo)
local function moveTo(position)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return false end
humanoid.WalkSpeed = MOVE_SPEED
local reached = Instance.new("BindableEvent")
humanoid.MoveToFinished:Connect(function(r) reached:Fire(r) end)
humanoid:MoveTo(position)
local success = reached.Event:Wait()
humanoid.WalkSpeed = 16 -- restore default (adjust as needed)
return success
end
-- Simulate interaction with station (press button, etc.)
local function interactWithStation(station)
-- Attempt common interaction patterns:
-- 1) Fire a ClickDetector if present
local click = station:FindFirstChildOfClass("ClickDetector")
if click then
-- simulate click by invoking
pcall(function() click:EmitClick(player) end)
return true
end
-- 2) Fire a ProximityPrompt if present
local prompt = station:FindFirstChildOfClass("ProximityPrompt")
if prompt then
pcall(function() prompt:InputHoldBegin() end)
wait(0.2)
pcall(function() prompt:InputHoldEnd() end)
return true
end
-- 3) RemoteEvent named "Cook" or "Interact"
local cookEvent = station:FindFirstChild("Cook") or station:FindFirstChild("Interact")
if cookEvent and cookEvent:IsA("RemoteEvent") then
pcall(function() cookEvent:FireServer() end)
return true
end
return false
end
-- Wait for cooked burger object to appear near station, then pick up
local function pickupCookedBurger(station)
local start = time()
while time() - start < 8 do
-- scan nearby for "CookedBurger" parts or models
for _, obj in pairs(workspace:GetDescendants()) do
if (obj.Name == "CookedBurger" or obj.Name == "Burger") and obj:IsA("BasePart") then
if (obj.Position - station.Position).Magnitude <= PICKUP_RADIUS then
-- attempt to touch to collect: move to object then fire touch-based collection
moveTo(obj.Position)
-- try firing TouchInterest via remote or click
local click = obj:FindFirstChildOfClass("ClickDetector")
if click then pcall(function() click:EmitClick(player) end) end
return true
end
end
end
wait(0.5)
end
return false
end
-- Add item to player's Inventory folder
local function addToInventory(itemName)
local inv = player:FindFirstChild("Inventory") or player:FindFirstChild("Backpack")
if not inv then
inv = Instance.new("Folder")
inv.Name = "Inventory"
inv.Parent = player
end
local newItem = Instance.new("IntValue")
newItem.Name = itemName
newItem.Value = 1
newItem.Parent = inv
return newItem
end
-- Main: Cook a number of burgers at stationName
local function CookBurgers(stationName, count)
stationName = stationName or DEFAULT_STATION_NAME
count = count or 5
local station = findStation(stationName)
if not station then
warn("Station not found:", stationName)
return false
end
local tool = equipTool(SPATULA_NAME)
for i = 1, count do
-- move to station
local pos = station.Position + Vector3.new(0, 3, 0)
moveTo(pos)
-- interact to start cooking
local ok = interactWithStation(station)
if not ok then
warn("Couldn't interact with station. Attempting fallback: touch.")
-- fallback: touch the station part
pcall(function() character:MoveTo(station.Position + Vector3.new(0,3,0)) end)
end
-- wait cook time (simulate monitoring)
local waited = 0
while waited < COOK_TIME do
wait(0.2)
waited = waited + 0.2
end
-- attempt to pickup cooked burger
local picked = pickupCookedBurger(station)
if not picked then
-- fallback: assume server auto-adds item
addToInventory("CookedBurger")
else
addToInventory("CookedBurger")
end
wait(0.2)
end
-- cleanup: unequip tool if we equipped it
if tool then tool.Parent = player:FindFirstChild("Backpack") or player end
return true
end
-- Expose function for Script Hub to call
return
CookBurgers = CookBurgers
Notes:
Related search suggestions provided.
While there are many "Script Hubs" available for Roblox games, a specific official "Script Hub" solely for Cook Burgers
is often a community-maintained collection or a broader multi-game hub like XVC Universal Script Hub or SwampM0nster FE Script Hub
Commonly shared script pieces for Cook Burgers on platforms like Pastebin or GitHub typically include features to automate the burger-making process or unlock game items: Popular Script Features Script Hub Cook Burgers Script
Auto-Cook/Auto-Burger: Automates grabbing ingredients, placing them on the grill, and assembling them on a bun.
Ingredient Teleport: Teleports required ingredients (like meat, cheese, or tomatoes) directly to the prep table.
Anti-Rat: Prevents players from being harassed by rats or automates the use of the Rat Buster Van.
Speed/Jump Mods: Increases walkspeed or jump power to move around the restaurant faster. Once the Script Hub is open, you will
Burger o' Meter Assist: Helps players stack burgers higher to earn items like the Trophy Hat or Golden Chef Hat. Common Script Loadstring Example
Most modern hubs use a "loadstring" to fetch the latest version of the script. While specific links change frequently as they are patched, they often look like this: loadstring(game:HttpGet("https://githubusercontent.com"))() Use code with caution. Copied to clipboard
Note: Always use caution when executing third-party scripts, as they can lead to account bans or security risks. Legitimate In-Game "Scripts"
If you are looking for the official recipes (the "script" for making burgers) often requested by players: Legendary Burger : 1 Pepper, 1 Corn, 1 Tomato. Mythical Burger : 1 Pepper, 1 Corn, 1 Tomato, 1 Bone Blossom, 1 Beanstalk. Divine Burger : 3 Bone Blossoms, 1 Corn, 1 Tomato. How to Make BURGER in Grow a Garden (Roblox) Notes:
Even the best script fails sometimes. Here is how to fix it:
