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Rtgi 0.17.0.2 Release Direct

This is primarily a hotfix and refinement patch building on v0.17.0.1. Key changes include:

A quick thank you to everyone who submitted crash logs and screenshots of unexpected artifacts. This patch directly addresses several issues you flagged. If you continue to see problems, please open a GitHub issue with: rtgi 0.17.0.2 release

| Setting | Value | Note | |---------|-------|------| | Quality | Medium or High | Low = too noisy for most games | | Bounces | 2 | 3–4 for interiors, but heavy cost | | Temporal Frames | 4–8 | Lower = faster response, higher = less flicker | | Half Resolution | On (if GPU limited) | Minimal visual loss, big perf gain | | Edge Smoothing | 0.3–0.5 | Reduces artifacts at object silhouettes | This is primarily a hotfix and refinement patch

Should you upgrade to RTGI 0.17.0.2?

Within 48 hours of release, the official Discord server saw over 1,200 messages. Early adopters are praising the reduction in flickering. Reddit user u/LightingGuru wrote: Some users have reported that the new Hybrid

"0.17.0.2 finally makes RTGI look like a proper lighting solution rather than a noisy effect. The temporal stability is night and day in motion. This is the version I’ve been waiting for since 0.12."

Some users have reported that the new Hybrid Roughness mode can cause slight oversaturation in very dark scenes. The developer has acknowledged this and suggests lowering the Indirect Lighting Boost slider from 1.0 to 0.85 for a more natural look.