Roxanne-s Enf Exhibitionist Game -v0.3- -uwuzaki- Official

The game is controlled via a simple point-and-click interface. Choices appear as text options, sometimes timed to simulate pressure. For example:

The lifeguard glances at your direction. Your swimsuit top feels loose.
Option A: Clutch it and leave the pool calmly.
Option B: "Accidentally" let it drift away. (Exhibitionist +5)
Option C: Freeze and blush deeply. (ENF +5)

Your accumulated ENF vs. Exhibitionist score later unlocks special scenes or dialog with recurring NPCs (a shy bookstore clerk, a nosy neighbor, etc.).

The game does not include combat or inventory management—it’s entirely about risk assessment, social humiliation, and the player’s comfort with pushing boundaries.

| Mistake | Consequence | Solution | |---------|-------------|----------| | Wearing highest exposure on Day 1 | Embarrassment maxes out instantly | Start low, work up. | | Running through crowds | Notice meter → police called | Walk slowly. | | Not saving before a risky event | Fail a task, repeat whole day | Save at your bedroom mirror. | | Standing still in open with high exposure | NPCs gather → game freezes you | Move to a hiding spot. | | Forgetting time limit | Day ends, task incomplete | Check phone (menu) for curfew. | Roxanne-s ENF Exhibitionist Game -v0.3- -uwuzaki-


The development of Roxanne's ENF Exhibitionist Game -v0.3- by uwuzaki highlights the importance of community feedback. Engaging with the player base, uwuzaki aims to create a game that meets the expectations of its audience while pushing the boundaries of interactive storytelling.

| Stat | What it does | How to raise/lower | |------|--------------|--------------------| | Exposure | Visual nudity level. Higher = more reactions. | Wearing less clothing. Each outfit has a base value. | | Embarrassment | If it fills the bar, Roxanne freezes (game over for that day). | Raises when seen, commented on, or when flashing. Lowers over time if alone, or by “getting used to it” (repeat actions). | | Time of Day | Days pass after finishing tasks. Evening/Night = fewer people but riskier acts. | Just progresses as you walk or perform actions. | | Notice Meter (hidden) | How much NPCs are staring. High notice leads to police calls or crowds. | Standing still in public, loud actions, prolonged flashing. | | Courage (unlocked later) | Allows higher exposure without spiking Embarrassment. | Gained by successfully completing tasks while nearly naked. |

Pro tip: Embarrassment spikes happen when new people see you. Seeing the same NPC twice in one day gives less shame.


A new UI element tracks Roxanne’s heart rate and blush level. Higher embarrassment triggers unique dialogue and character reactions, while low embarrassment unlocks bold exhibitionist paths. The game is controlled via a simple point-and-click

| Outfit | Exposure | Unlock Condition | |--------|----------|------------------| | Normal clothes | Very Low | Starting. | | Swimsuit (top + bottom) | Low | Day 1 default. | | Bikini (string) | Medium | Complete Day 2 tasks. | | Micro bikini | High | Complete Day 3 tasks. | | Towel only | Very High | Day 4, after “pool event.” | | Nude (no items) | Maximum | Unlock after 5 days + buy “Courage skill.” | | Raincoat (over nude) | Varies | Buy at convenience store – lowers notice but not exposure. |

Note: You can mix bottoms and tops. A micro top + shorts = medium exposure, but NPCs comment on the top mismatch.


  • Choice-Driven Scenarios

  • Stat & Mood System

  • Exploration & Locations

  • Clothing & Wardrobe

  • NPC Interaction

  • Art & Presentation

  • Replayability