Activating the Monolith changed Colony 143901 forever. The "Normal" raids stopped. Instead, the dead began to rise.
Valerius, seeing an opportunity, used his Imperial status to call for a trade caravan. When the caravan arrived, they were ambushed by a Shambling Mass. The caravan died, but Valerius was delighted—he now had Imperial armor to loot.
Unit-7, utilizing the corpses, began mechanoid experiments. He extracted the death-rest genes from local sanguophires (vampires) and combined them with mechanoid parts. The colony created "The Harvester"—a giant cleaning mech armed with a chain shotgun. rimworld 143901 all dlcs new
Note: this section summarizes the kinds of fixes and polish applied across DLC content in 1.4.3901 rather than adding new DLC content.
Released first, Royalty introduces psychic powers, medieval-esque nobility, and mechanoid clusters. Activating the Monolith changed Colony 143901 forever
This DLC changed the game from a survival sim into a belief simulator. You now shape your colony’s religion, or "ideoligion."
The Seed: 143901 Tile: A temperate forest on a "Sea Ice" edge world. Scenario: The "Lost Colony" (One rich start, three desperate wanderers). Biotech-related fixes:
Searching for "143901 all DLCs new" often implies you are looking for a version that supports mods. As of this build, the modding community has caught up.
Essential Mods that work flawlessly with 1.4.3901 + All DLCs:
Warning: Mods that modify the World Generation stack (like RimWar) are still unstable with the Ideology faction generation in 3901. Disable them until you see a specific "1.4.3901" tag.