Reshade Rtgi 0361 Extra Quality May 2026
If you visit Gilcher’s Patreon today, you will find "RTGI (Proprietary)" or the newer "Martys Mods" shaders. So why hunt down the older 0361?
Before diving into the specifics of version 0361, let’s establish the basics. ReShade is a generic post-processing injector for games. It allows developers and artists to create custom shaders (FX files) that alter the game’s render output.
RTGI, or "Ray Traced Global Illumination," is a shader that approximates how light bounces off surfaces. Unlike simple screen-space ambient occlusion (SSAO), which only darkens corners, RTGI analyzes the depth buffer and color buffer to cast light and shadow from nearby surfaces.
The result? Corners are no longer just dark; they are filled with naturally colored bounce light.
In the world of PC gaming graphics modding, few names carry as much weight as Pascal Gilcher and his legendary ReShade RTGI (Ray Traced Global Illumination) shader. For years, gamers without high-end RTX graphics cards have been chasing the dream of realistic lighting, bounce lighting, and ambient occlusion. While the official updates have progressed, a specific, almost mythical version continues to circulate in forums and modding communities: ReShade RTGI 0361 Extra Quality.
But what exactly is this version? Is it better than the newer paid versions? And most importantly, how do you install and configure it to achieve that "extra quality" promise without tanking your framerate?
This article is your definitive guide to the 0361 Extra Quality build—its origins, its technical edge, and a step-by-step setup tutorial.
If the screen turns black or grey, don't panic—you just need to configure it.
Go to the official ReShade website and download the latest ReShade installer (version 5.0 or higher).
Title: ReShade RTGI 0.3.6.1 Extra Quality - Enhanced Graphics for Your Games!
Introduction: Hey gamers! Are you looking to take your gaming experience to the next level? Look no further! ReShade RTGI 0.3.6.1 Extra Quality is here to enhance your graphics and provide a more immersive experience.
What is ReShade RTGI? ReShade is a popular post-processing injector that allows users to enhance the graphics of their games. RTGI (Real-Time Global Illumination) is a feature that simulates realistic lighting, making your games look more stunning and lifelike.
What's new in 0.3.6.1 Extra Quality? This version of ReShade RTGI offers improved performance, stability, and visual quality. With the "Extra Quality" preset, you can enjoy:
Key Features:
How to Install:
System Requirements:
Tips and Tricks:
Conclusion: ReShade RTGI 0.3.6.1 Extra Quality is a must-have for gamers who want to take their graphics to the next level. With its enhanced lighting effects, improved performance, and extra quality preset, you'll enjoy a more immersive gaming experience. Try it out today and see the difference for yourself!
Download Link: [Insert download link]
The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly
), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI)
shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space
. It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version
arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak
: Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500 reshade rtgi 0361 extra quality
, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets
: This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE"
: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering
systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon
The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even
took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.
The ReShade RTGI 0.36.1 (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (Marty McFly), is a transformative post-processing tool that adds dynamic, realistic lighting to virtually any game. Version 0.36.1 focuses on "extra quality" through advanced refinements in spectral rendering and temporal stability, allowing players to experience ray-traced visuals on hardware that doesn't natively support it. Key Features of RTGI 0.36.1
Ray Traced Global Illumination (RTGI): Facilitates real-time interactive bounce lighting, allowing light to naturally fill areas not directly hit by a light source.
Spectral Rendering: A standout feature in newer versions that handles light transport in a "spectrally aware" manner. This eliminates common RGB artifacts like hue drifts and oversaturation in brightly colored scenes.
Hardware Independency: Because it operates on depth buffer data, RTGI is fully compatible with non-RTX video cards, though it is demanding on GPU resources.
Temporal Stability: Improved algorithms minimize flickering and temporal lag, producing a more stable and "film-like" lighting quality. Installation and Setup
To achieve "extra quality" results, follow these installation steps: Tuning the RTGI ReShade shader, with settings explained
Unleashing Next-Gen Visuals: A Guide to ReShade RTGI 0.36.1 "Extra Quality"
For many PC gamers, the quest for the ultimate visual experience doesn't end at the "Ultra" settings menu. Enter and, more specifically, Pascal Gilcher’s RTGI (Ray Traced Global Illumination) With the release of version
, the "Extra Quality" setting has become a hot topic. But what exactly does it do, and is it worth the performance hit? Let's dive in. What is RTGI?
Before we talk about version 0.36.1, let’s recap. RTGI stands for Ray Traced Global Illumination. Unlike standard game lighting, which often uses "hacks" like screen-space reflections or pre-baked lightmaps, RTGI simulates how light actually bounces off surfaces. This results in: Natural Shadows: Dark corners feel deeper and more realistic. Color Bleeding:
Light reflecting off a red rug will subtly tint the white wall next to it. Depth and Dimension: Objects feel more "grounded" in the world. What’s New in 0.36.1?
Version 0.36.1 isn't just a minor patch; it's a refinement of the ray-tracing logic. The standout feature is the optimization of the "Extra Quality" The "Extra Quality" Difference
In previous versions, high-quality settings often led to significant "noise" or shimmering, especially in motion. Version 0.36.1 tackles this with: Improved Denoising:
The shader is now much smarter at cleaning up the "grainy" look inherent to ray tracing, leading to a buttery-smooth image. Increased Ray Count:
"Extra Quality" pushes the number of rays traced per pixel, capturing finer details in complex geometry. Better Temporal Stability:
This means less flickering when you move the camera—a common gripe with earlier RTGI versions. Performance: The Elephant in the Room
Let’s be real: "Extra Quality" is demanding. While 0.36.1 is more efficient than its predecessors, you're still running a heavy post-processing layer. Mid-Range GPUs (e.g., RTX 3060/RX 6700):
You might see a 15-25% FPS drop. Stick to "High" for a smoother 60fps experience. High-End GPUs (e.g., RTX 4080/4090): If you visit Gilcher’s Patreon today, you will
This is where "Extra Quality" shines. You can maintain high frame rates while enjoying the absolute pinnacle of ReShade lighting. How to Get the Most Out of It
To make the "Extra Quality" setting truly pop in version 0.36.1, try these tips: Check Your Depth Buffer:
Ensure ReShade is correctly accessing your game's depth buffer. If it isn't, the RTGI won't know where objects are in 3D space. Fine-Tune the Radius:
Don't just leave it at default. Adjust the "Ray Length" or "Radius" to match the scale of the game you're playing. A sprawling RPG needs a different setup than a cramped corridor shooter. Combine with CAS:
Use a sharpening shader like AMD's FidelityFX Contrast Adaptive Sharpening (CAS) after RTGI to bring back any crispness lost during the denoising process. The Verdict
ReShade RTGI 0.36.1’s "Extra Quality" setting is a testament to how far community-driven tech has come. It bridges the gap between older titles and modern ray-traced masterpieces. If you have the hardware to spare, it’s a transformative experience that makes your favorite games feel brand new.
Are you ready to give your GPU a workout? Download the latest RTGI update and see the light—literally.
To prepare a high-quality paper on Reshade RTGI 0.36.1, you should focus on its technical implementation of Screen Space Ray Traced Global Illumination (SSRTGI) and its impact on real-time rendering.
Below is a structured outline and key technical points to include in your paper. 1. Abstract
Briefly explain that RTGI (Ray Traced Global Illumination) is a shader developed by Pascal Gilcher (Marty McFly) for the ReShade post-processing framework. Highlight that version 0.36.1 introduced specific optimizations for "Extra Quality" modes, enhancing light bounce accuracy and noise reduction in real-time environments without native ray tracing support. 2. Introduction to SSRTGI
Definition: Define Screen Space Ray Tracing as a technique that uses the depth buffer and color information already present on the screen to calculate lighting.
The Problem: Explain how traditional games often use static "baked" lighting or simple ambient occlusion, which fails to capture dynamic light "bleeding" (e.g., a red rug reflecting red light onto a white wall).
The ReShade Solution: Describe ReShade as an injector that allows this advanced lighting pass to be applied to almost any DX9, DX11, or DX12 title. 3. Technical Features of Version 0.36.1 Focus on what makes this specific version "Extra Quality":
Enhanced Ray-Step Logic: Discuss how 0.36.1 refined the intersection tests to reduce "leaking" (light appearing where it shouldn't).
Temporal Filtering: Explain the use of temporal accumulation to smooth out "noise" or graininess, which is a common byproduct of low-sample-count ray tracing.
Infinite Bounces: Detail the approximation of multiple light bounces, which significantly improves the realism of darkened corners and recessed areas. 4. Hardware Impact and Performance
Computational Cost: RTGI is heavy on the GPU. Discuss the trade-off between the "Extra Quality" settings and frame rate.
Resolution Scaling: Note that the shader's performance is tied to the internal rendering resolution, making features like DLSS or FSR important companions to RTGI. 5. Implementation and Comparison
Include a section (or placeholders for images) comparing "Vanilla" game visuals vs. "RTGI 0.36.1 Enabled."
Contact Shadows: How RTGI improves the "grounding" of objects.
Color Bleeding: Examples of vibrant surfaces influencing the lighting of nearby neutral surfaces. 6. Conclusion
Summarize that while RTGI 0.36.1 is a "post-processing" effect with inherent limitations (it can only trace what is visible on screen), it represents a massive leap in bringing high-end visual fidelity to older or non-RT-capable game engines.
The ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly), represents a significant milestone in post-processing technology, bridging the gap between legacy rendering and modern, high-fidelity lighting. The Mechanics of Ray-Traced Global Illumination (RTGI)
At its core, RTGI (Ray Traced Global Illumination) is a screen-space effect that simulates how light bounces off surfaces to illuminate others. Unlike standard lighting, which often leaves corners and non-directly lit areas looking flat, RTGI calculates: Key Features:
Secondary Bounces: Light hitting a red floor will subtly "bleed" a red hue onto the surrounding white walls.
Ambient Occlusion: Accurate, soft shadows are generated in crevices and where objects meet, grounding them in the world.
Diffuse Global Illumination: It creates a natural gradient of light that flows through scenes, particularly beneficial for older titles with static or pre-baked lighting. The "Extra Quality" Benchmark
In version 0.36.1, the "Extra Quality" setting maximizes the precision of these calculations. While standard settings might use fewer rays to save performance, "Extra Quality" increases the ray count and sampling density, leading to:
Reduced Flickering: Higher sample counts stabilize the light, reducing the "wobbly" light artifacts common in lower-tier screen-space ray tracing.
Fine Detail Shadowing: It allows for microscopic contact shadows on textures, making materials look "grittier" and more "lived-in".
Extended Bounce Distance: Light can travel further from its source before fading, creating more realistic interior lighting in cavernous spaces.
ReShade RTGI | Ray Traced Global Illumination - marty's mods
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key).
Locate the RTGI shader in your list and look for the Extra Quality checkbox.
Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU. 2. Configure Key Parameters
For the best visual fidelity, adjust these specific sliders under the RTGI settings:
Ray Amount: For extra quality, set this to 10 or higher. This controls how many rays are cast per pixel.
Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows.
Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Denoise Radius: Set this between 0.5 and 1.2. A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail.
Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer.
Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly.
Are you experiencing any specific performance drops or graphical glitches like light leaking through walls?
Does Reshade affect the performance of the computer? - Facebook
To utilize the Extra Quality moniker, you cannot leave the settings on default. Here is the optimal performance-to-quality preset.
Press Home > qUINT_rtgi settings.