Reshade Rtgi 0.36.1 -

How does this specific version stack up against modern equivalents?

| Feature | RTGI 0.36.1 | RTGI v1.0 (Legit) | NVIDIA RTX (Hardware) | | :--- | :--- | :--- | :--- | | GPU Required | Any DX11 GPU | RTX 2060+ / RX 6000+ | RTX 2060+ | | Denoiser | Temporal only | Advanced spatial-temporal | Dedicated hardware | | Screen-space artifacts | Moderate (edges flicker) | Low | None | | Performance hit | 20-35% | 35-50% | 10-25% | | Ghosting | Noticeable in fast motion | Minimal | None | | Price | Free | Patreon ($5+ access) | Hardware purchase |

Verdict: RTGI 0.36.1 is the "people's champion." It runs on hardware Nvidia wants you to throw away. If you have a GTX 1060, you cannot run RTX GI, but you can run 0.36.1.

In the world of real-time post-processing shaders, few names carry as much weight as Pascal "Marty McFly" Gilcher and his RTGI shader. While newer versions have moved to a paid early-access model on Patreon, version 0.36.1 remains a landmark release—the final free, fully public version before the project pivoted. For many gamers and virtual photographers, this build represents the peak of what’s achievable with screen-space ray tracing in older or stylized games. Reshade Rtgi 0.36.1

ReShade RTGI v0.36.1 is not the most advanced ray tracing injector available today, but it is the last universally accessible one. For breathing new life into classic games, adding subtle depth to flat scenes, or learning how screen‑space global illumination works without paying a subscription, it’s an indispensable tool. Fire up an old favorite, enable 0.36.1, and watch how shadows suddenly feel aware of the colors around them.

“Not real ray tracing, but often close enough to make you forget.”


Title: Accessible Real-Time Ray Tracing: A Technical Analysis of Pascal Gilcher’s RTGI Shader (v0.36.1) in the ReShade Ecosystem How does this specific version stack up against

Abstract This paper provides an in-depth analysis of the "RTGI" (Ray Traced Global Illumination) shader developed by Pascal Gilcher, specifically focusing on version 0.36.1 within the ReShade post-processing framework. As the gaming industry moves toward hardware-accelerated ray tracing, a significant portion of the user base relies on older hardware (GPUs lacking dedicated RT cores). The RTGI shader addresses this gap by implementing a screen-space path tracer that approximates global illumination and ambient occlusion in real-time. This document explores the technical architecture of the shader, its implementation of temporal accumulation, user configuration parameters in version 0.36.1, and the inherent limitations of screen-space rendering techniques.


Once installed, the default settings are often too heavy or too subtle. Here is a proven configuration for realistic results without killing your frame rate.

  • Manually add RTGI 0.36.1:

  • Launch the game, open ReShade overlay (Home key by default).

  • Enable RTGI in the effect list. Also enable qUINT_mxao.fx (ambient occlusion) and qUINT_lightroom.fx (color grading) – RTGI works best as a middle layer.

  • Configure the depth buffer (critical):