Regret Island All Scenes May 2026

The most emotionally brutal section of the game. These scenes involve a lost child.

Regret Island is a non-linear horror RPG and visual novel developed by InfiniteLust Studios. The story centers on a family and their friends who are marooned on a seemingly deserted island during an overseas trip. As hidden emotions and tensions surface, players must navigate moral dilemmas and psychological horrors to escape. Core Gameplay Mechanics

Insanity & Lust Management: Players must monitor these two critical stats for all characters. High levels of either can lead to characters descending into madness or suffering permanent death.

Sandbox & Non-Linearity: The game features multiple routes and methods for solving problems, with different choices leading to drastically different outcomes for the group.

Monster Hunter System: Later versions introduced a combat system involving creatures like rats, kobolds, and skeletons. Key Scenes and Walkthrough Elements

While the game is sandbox-oriented, certain specific scenes and triggers are central to the progression:

The Marooning: The initial scene where the family's ship sinks during a storm, leaving them stranded and marking the shift from a pleasant vacation to a struggle for survival.

Night Visits: Specific scripted events, such as Erick’s night visit (which includes flashback scenes) and Glenn’s night visit intro, which focus on interpersonal dynamics and character secrets. Environmental Interactions:

Puddle Locations: Scattered throughout the island (behind buildings, under trees, on bridges) are "puddles" that act as interaction points for the player to gain control or find items.

"The Void": A unique location added to Kate's room in later updates, serving as a focal point for supernatural or psychological shifts.

Confrontation Scenes: Explicit scripted moments such as "Linda catches Chris groping Amy" or "Linda licks Kate's feet" highlight the surfacing of hidden emotions and "dark turns" mentioned in the plot summary. Development and Availability

The game is built using RPG Maker MV and is currently available for Windows via platforms like Itch.io, with an Android version planned for future updates. If you'd like to dive deeper, I can help you with: Finding specific trigger requirements for character scenes

Explaining how to manage Insanity and Lust levels effectively Locating all hidden items or "puddles" on the island Let me know which character or route you want to focus on! Regret Island Gameplay and Scene Guide | PDF - Scribd

Regret Island " is a non-linear horror RPG and adult visual novel developed by InfiniteLust Studios regret island all scenes

. The plot follows a family and their friends who stop at a deserted island during an overseas trip, where they must navigate surfacing emotions and dark turns to escape. Core Gameplay Scenes & Mechanics

The game uses a sanity and lust management system that dictates character behavior and scene progression. Insanity & Lust Levels

: Players must manage these stats for themselves and other characters; high levels can lead to permanent character death or madness.

: A specific location that can be accessed from Kate’s room. Monster Hunter System

: Includes combat scenes and quests involving monsters like rats, kobolds, and skeletons. Key Character Scenes & Triggers

Scenes are often triggered by specific time-of-day actions or quest progression. Leroy’s Cabin

: Visiting Leroy's cabin at night triggers sexual encounters with Leroy in the dining room or cabin. Island Arrival

: Attacking a monkey upon arrival and traveling to Leroy’s cabin during the "Wet Downstairs" quest triggers an ambush scene.

: Talking to the horse (Beau) at the farm at night after receiving the Manor’s keys triggers a specific interaction. Evelyn & Linda "A Mother’s Secrets" Quest

: Involves talking to Evelyn in the dining room upon arrival at the manor, listening to kitchen conversations, and interacting with Adam in the library. Evelyn & Erick

: A scene where Evelyn sits on Erick's lap has no specific trigger other than story progression. Glenn & Linda

Night visit intros for Glenn and scenes involving Linda have received art reworks in recent updates. Updates and Availability Current Version : The latest documented version is (as of February 2026). : Primarily available for Windows via , with plans for an Android version. for a specific character's questline? Regret Island Gameplay and Scene Guide | PDF - Scribd

Regret Island is more than just a survival game; it’s a psychological exploration of the dark corners of the human psyche. Developed by InfiniteLust Studios, the game plunges players into a world where choices aren't just about survival—they're about the moral erosion of a family and their friends trapped on a deserted island. The Setup: A Descent into Isolation The most emotionally brutal section of the game

The story begins with a seemingly innocent overseas trip that takes a sharp, dark turn when a group decides to stop for a day on a "deserted" island. What starts as a pleasant excursion quickly devolves as hidden emotions and repressed desires surface. The Core Mechanics: Psychological Pressure and Survival

The experience of navigating the island involves managing the psychological state of the group as societal norms begin to fade. Key metrics include:

Mental Stability: Tracks the psychological decay of the survivors as they face the weight of their isolation and the permanent consequences of their actions.

Interpersonal Dynamics: Reflects how relationships evolve under extreme stress, shifting from familial bonds to desperate survival instincts. The Narrative Structure: Triggers and Consequences

The gameplay is designed as a sandbox where interactions are influenced by specific character relationships and various state thresholds.

Permanent Consequences: The stakes are high, as characters can be lost permanently, which fundamentally alters the remaining routes and the overall narrative trajectory.

Branching Routes: Multiple paths are available, allowing for a navigation of human nature in different ways—whether by attempting to maintain a sense of order or by succumbing to the pressures of the environment.

Impactful Scenes: Interactions are tied to the narrative's themes of power, desperation, and the breakdown of social structures. The Deeper Meaning

The title suggests that the true challenge is not just physical survival, but dealing with the "regret" that stems from the choices made in isolation. The game poses the question of whether it is possible to leave the island with one's morality intact. It serves as a study of how extreme conditions can reveal hidden aspects of the human personality.

For those interested in exploring every interaction and understanding the character development milestones, detailed guides are available to help navigate the complex sandbox and unlock the various narrative possibilities within the game. Regret Island [v0.2.39.0] By InfiniteLust Studios - itch.io

If you’ve ever found yourself scrolling through a “list of every scene” and thought, “there has to be a better way to experience this,” you’re in the right place. Below is an in‑depth, spoiler‑light (but still juicy) blog post that breaks down Regret Island, the hauntingly beautiful indie horror‑adventure that’s been buzzing on Twitch and YouTube for the past year. Whether you’re a first‑timer, a speedrun veteran, or just love dissecting narrative design, this guide will give you the full picture of every major beat on the island—and why each one matters.


Before diving into the list, it is crucial to understand the game’s mechanics. Regret Island does not have a traditional linear sequence. The "scenes" are memory shards scattered across five biomes: The Drowned Chapel, The Hollow Nursery, The Sundial Coast, The Ash Library, and The Final Spire.

To achieve Regret Island all scenes, you must: Before diving into the list, it is crucial

Let us walk through every single one.


  • Replay the Lighthouse Sequence Backwards

  • Trigger the “Other Survivor” Dialogue

  • Enjoy the New Bridge Ending


  • This area represents Kaelen’s guilt over a clinical trial gone wrong.

    Atmosphere: The island’s core—a massive cavern of obsidian and crystal, where the ground trembles as “Regret” takes physical form. The walls pulse with an eerie, reddish glow.

    Key Mechanics Introduced:

    The Moment the Island Cracks:
    When you finally defeat the Regret Beast by aligning three light beams (from the Mirror Garden, Sunken Library, and Forgotten Camp) onto its core, the floor splits open, revealing an abyss that mirrors the night sky. The camera pulls back to show the entire island floating over a void, a striking visual metaphor for how our regrets can feel like a black hole beneath our feet.

    Background Audio Easter Egg: The low hum you hear during the fight is actually a rearranged motif from the game’s main theme, played in reverse. Fans have identified it as the “Regret Reprise,” a subtle nod to the composer’s earlier work on “Echoes of Dusk.”


    Atmosphere: A storm‑riven night, waves crashing against jagged cliffs, and a faint lighthouse whose beam flickers like a dying heartbeat.

    Key Mechanics Introduced:

    Why It Hooks You:
    The prologue’s audio design—the wind howling through broken glass, the distant call of a gull that seems to echo a child’s laughter—immediately tells you this isn’t just a spooky setting, it’s a memory. The lighthouse’s intermittent flash actually syncs with the player’s heartbeat (detected via the controller’s haptic feedback), making you feel physically attached to the island’s dread.

    Hidden Detail: If you pause near the radio static (the faint “M‑A‑R‑Y” you’ll hear), you can press Ctrl+Shift+M (on PC) to reveal a short voice memo of a mother whispering “Don’t go back.” This foreshadows the final moral choice.