Pokemon Ultra Sun Update 1.2 -

When Pokémon Ultra Sun and Ultra Moon launched in November 2017, they were hailed as definitive editions of the Alola region—richer stories, tougher challenges, and the introduction of the terrifying Ultra Necrozma. However, like any modern RPG, the games required post-launch support. Enter Version 1.2, the final major patch for the 3DS titles.

For many casual players, the Pokémon Ultra Sun Update 1.2 might have seemed like a minor bug-fix. But for competitive battlers, shiny hunters, and speedrunners, this patch was monumental. Released in early 2018, it fundamentally altered the game's balancing, fixed infamous exploits, and shifted the meta for online play.

Below, we dissect every aspect of Update 1.2—from the mundane to the game-breaking.

At the time of release, the reaction to Pokémon Ultra Sun Update 1.2 was generally positive but subdued. pokemon ultra sun update 1.2

Over time, however, legacy opinion has shifted. As preservationists work to keep 3DS games alive, Update 1.2 is now viewed as the definitive version of Ultra Sun. If you emulate or dump your cart, 1.2 remains the gold standard for stability.

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The VIP list no longer randomly deletes friends after a local wireless communication drop. Additionally, the "Facility Ranks" for shops like the Lottery and Kitchen became easier to view without hitting dead-end dialogue.

The most famous change in Update 1.2 was the removal of the "warstory" glitch. Previously, players could disconnect their internet during a specific frame of a Link Battle replay, causing the game to load garbage data. This allowed players to walk through walls, encounter illegal wild Pokémon, and even access the void of the Battle Tree. When Pokémon Ultra Sun and Ultra Moon launched

Post-Update 1.2: Attempting this glitch now hard-crashes the game or displays an error message. Speedrunners lamented this fix, as it eliminated the fastest any% routes.

This is a quality-of-life change rarely discussed. You can now press the "B" button immediately after inputting a Z-Move to skip the long pose animation. The damage still calculates, but the player avatar no longer freezes for 2.5 seconds. This cut online match times by an average of 8 seconds per Z-Move.