Pivot Animator Stick Library 〈TRENDING ROUNDUP〉
Building a great library is about diversity and reusability. Here’s how to go beyond the basics:
| Problem | Solution |
|---------|----------|
| Figure appears tiny/huge | In the library, right‑click → Set Default Scale |
| Joints are broken | Open in Figure Builder, reconnect segments |
| Colours don’t save | Use Fill Colour and Line Colour – both must be set |
| Library won’t refresh | Close Pivot, delete cache.dat in the figures folder |
| STK file not showing | Ensure it has .stk extension, not .txt | pivot animator stick library
Expert Workflow: Build a "base skeleton" (a naked humanoid) and save it. Then, load that base, add armor segments, and save it as "Knight." This creates a consistent scale across all your characters. Building a great library is about diversity and reusability
In Pivot Animator (specifically versions 4.0 and above), the Stick Library is the panel that houses all saved .piv figure files. Unlike the default "Stickman" that appears when you launch the program, the Stick Library allows you to save any custom-built figure—complete with unique bone lengths, segment colors, and thicknesses—for repeated use. Expert Workflow: Build a "base skeleton" (a naked