Pes 2013 Language Files - Pro Evolution Soccer 2013 At May 2026
Once you had all language files, you could apply massive patches like PES 2013 Patch 6.0 (1.2 GB) or SMoKE Patch (2.5 GB). These patches included:
The holy grail was “full multilingual” – switching between 8 text languages and 6 commentary languages without reinstalling.
Fix: Delete the specific dt00_x.img and reinstall a fresh copy. Do not use WinRAR to extract directly into the game folder; extract to desktop first, then copy.
Inside the /img folder, you will find files named dt00_e.img, dt00_f.img, dt00_g.img, etc. Here is the breakdown:
Commentary files follow a similar logic but live in the same folder:
The year was 2018. The world had moved on to PES 2018, with its FOX engine lighting up 4K screens. But in a small, dimly lit apartment in downtown Jakarta, a modder named Ardi sat hunched over a dual-monitor setup. He was the custodian of "The Classic Project"—a massive modification aimed at preserving the golden era of football gaming.
His obsession? Pro Evolution Soccer 2013.
To Ardi, PES 2013 wasn’t just a game; it was the peak of gameplay physics. The weight of the ball, the distinct lack of scripting, the way a through-ball felt like slicing through butter. But his current project was hitting a wall. He had imported a legendary team—the 2005 AC Milan side—complete with textures and stats. They looked perfect.
But when he loaded a match, the immersion shattered.
The commentary, defaulting to the generic English files, referred to Kaká as "the number 22." The crowd chants were flat. The menu text was a chaotic mix of English and corrupted symbols because the game’s internal database didn’t recognize the new team IDs he had injected.
"It’s soulless," Ardi muttered, taking a sip of cold coffee.
He knew what he needed. He didn't need new graphics; he needed the Language Files. Specifically, he needed the _dt00_e.img and the _dt01_e.img files—the archives that held the soul of the game: the commentary audio, the menu text strings, and the player name call names.
The mission was simple: inject custom call-names for his legends and fix the menu text. Execution? A nightmare. PES 2013 Language Files - Pro Evolution Soccer 2013 at
Ardi opened his toolkit: Game File Scanner and AFS Explorer. The PES 2013 file structure was archaic, a labyrinth of AFS containers. He navigated to the img folder.
File > Import > dt00_e.img.
The progress bar crawled. The file was massive—nearly 2GB of compressed audio data. The hardest part of working with PES 2013 language files was the "blocks." If you added a file that was even a single kilobyte larger than the original block, the game would crash on boot.
Ardi extracted the commentary files. He saw thousands of .adx audio files. He found the entry for "Player Call Name 1045." He recorded a crystal-clear sample of a commentator screaming "KAKÁ!" He converted the WAV to ADX using the adxencd tool.
He imported it back into the AFS container.
Click. Rebuild.
He launched the game. The Konami logo flashed. The main menu loaded. He went to Exhibition Mode. AC Milan vs. Barcelona. He kicked off. The silence was deafening. He passed the ball to the Brazilian maestro. Nothing. No name called.
He checked the logs. The Language File ( unnamed_32.bin inside the img) hadn't pointed the player ID to the sound ID correctly. The game’s language script was a complex web of hexadecimal pointers.
"Time to get dirty," Ardi whispered. He opened the _dt00_e.img in a hex editor. He wasn't just looking at files anymore; he was looking at the raw DNA of the game.
He scrolled through lines of code: 4B 65 65 70 65 72... "Keeper". He found the
Pro Evolution Soccer 2013 (PES 2013) remains a cult classic among football gaming fans. One of its most versatile features is the ability to swap language files
, which control everything from the on-screen menu text to the voices of the commentators Core Functionality of Language Files Once you had all language files, you could
Language files in PES 2013 are responsible for localising the gaming experience. They typically fall into two categories: Text Localisation
: Changes the names of teams, menus, and player names across over 20 supported languages Audio (Commentary)
: Provides the play-by-play and color commentary. Many players download additional commentary files (like German or Spanish) to add variety or match the league they are playing in. Key File Locations and Types
For the PC version, language and commentary data are generally stored in the game's root directory: "Data" Folder : This is the primary directory where files containing language and audio data are located. File Naming : While many game assets use generic names (e.g., unnamed_xxx.bin
), specific language packs are often identified by regional codes within the Option Files file (typically found in Documents\KONAMI\Pro Evolution Soccer 2013\save
) stores user-specific language settings and custom team name edits. How to Install or Change Language Files (PC)
If you are missing a language or want to add a new commentary pack, the community standard follows these steps: : Obtain the specific language files from a trusted source or via the Steam Properties tab by switching your game's language. : Copy the new files directly into the folder of your PES 2013 installation directory. In-Game Selection
: Once the files are in place, launch the game and navigate to Options → Display Settings → Language Settings to select your preferred text and commentary. Regional Differences
It is important to note that different physical versions of the game (EU vs. NA) may have different default language packs. For example, the North American version frequently features Mexican Spanish, while European versions feature Spanish from Spain. to download, or do you need help fixing a "missing text" error in your game?
PES 2013: Relive The Iconic Football Sim - Formacionpoliticaisc 4 Dec 2025 —
Pro Evolution Soccer 2013 (PES 2013) uses specific files in its img folder to manage in-game text and commentary. On PC, these files usually follow a "dt00_X.img" naming convention, where "X" represents the language code (e.g., dt00_e.img for English). 🌍 Available Languages
PES 2013 supports a wide range of text and audio options, including: The holy grail was “full multilingual” – switching
Text & Audio: English, French, German, Italian, Spanish, Portuguese.
Regional Text: Arabic, Turkish, Greek, Russian, and Japanese.
Custom Mods: Fans have created commentary patches for other languages, such as Arabic (Raouf Khlif). 🛠️ How to Install Language Files To add or change a language on PC, follow these steps:
Locate the directory: Go to C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013\img.
Paste the file: Drop your downloaded language file (e.g., dt00_e.img) into this folder.
Overwrite if prompted: If you are replacing an existing language, confirm the file overwrite.
Change settings: Launch the game and go to Options → Display Settings → Language Settings to select your new language. 💡 Key Tips
Audio vs. Text: Some files only change the menu text, while others (like dt00_e.img) contain the full commentary.
Disk Space: Ensure you have enough room; the base game requires roughly 8GB of storage.
Consoles: On PS3, language changes are often tied to the console's system language or specific regional disc versions.
📍 Note: Ensure you use files compatible with your game version (e.g., RELOADED or original retail) to avoid crashes. If you'd like, let me know: Which specific language Are you on PC, PS3, or Xbox 360?
PES 2013 stores languages in two separate ways:
| Type | Files | Location (typical) |
|------|-------|--------------------|
| Menu / Text | dt05_e.img (where e = English, f = French, etc.) | PES 2013/img/ |
| Commentary | dt00_e.img (English), dt00_g.img (German), etc. | PES 2013/img/ |
📌 Naming convention:
dt05_= Menu text
dt00_= Commentary
Letters:e(English),f(French),g(German),i(Italian),s(Spanish),r(Russian),a(Arabic),p(Polish),c(Chinese), etc.