Instead of standard Emscripten, use the Rexo compiler:
rexo compile triangle.cpp -o triangle.html
To understand OpenGL, one must understand the "Pipeline." In the old days (immediate mode), developers would simply say "draw this shape." Today, modern OpenGL relies on a programmable pipeline centered around Shaders.
This shift gives developers total artistic control. You aren't just drawing an object; you are writing the math that determines how light bounces off that object, how it reflects the environment, and how it casts shadows.
You might be wondering: "WebGPU is coming, why do I need OpenGL by Rexo Web?"
WebGPU is the future—it is modern, fast, and designed for the web. However, WebGPU is a new API. OpenGL by Rexo Web offers immediate value for legacy codebases. Furthermore, the Rexo team has announced "Rexo Next," which will act as a translation layer from OpenGL to WebGPU. This means your existing OpenGL code will eventually run even faster on future browsers without changing a single line of code.
Key OpenGL objects:
Instead of standard Emscripten, use the Rexo compiler:
rexo compile triangle.cpp -o triangle.html
To understand OpenGL, one must understand the "Pipeline." In the old days (immediate mode), developers would simply say "draw this shape." Today, modern OpenGL relies on a programmable pipeline centered around Shaders. opengl by rexo web
This shift gives developers total artistic control. You aren't just drawing an object; you are writing the math that determines how light bounces off that object, how it reflects the environment, and how it casts shadows. Instead of standard Emscripten, use the Rexo compiler:
You might be wondering: "WebGPU is coming, why do I need OpenGL by Rexo Web?" To understand OpenGL, one must understand the "Pipeline
WebGPU is the future—it is modern, fast, and designed for the web. However, WebGPU is a new API. OpenGL by Rexo Web offers immediate value for legacy codebases. Furthermore, the Rexo team has announced "Rexo Next," which will act as a translation layer from OpenGL to WebGPU. This means your existing OpenGL code will eventually run even faster on future browsers without changing a single line of code.
Key OpenGL objects: