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Nxnxn - Rubik 39scube Algorithm Github Python Full

class RubiksCubeNxNSolver: def init(self, cube): self.cube = cube self.n = cube.n

def solve_centers(self):
    """Solve centers for NxNxN (N>3)."""
    n = self.n
    # Algorithm: pair center pieces using commutators
    # This is a simplified version
    print("Solving centers...")
def pair_edges(self):
    """Pair edge pieces for NxNxN (reduction to 3x3)."""
    print("Pairing edges...")
def solve_as_3x3(self):
    """Solve the reduced 3x3 cube."""
    print("Solving as 3x3...")
def solve(self):
    """Full solve for NxNxN cube."""
    if self.n == 3:
        solver = RubiksCube3x3()
        solver.cube = self.cube.cube
        solver.solve()
    else:
        self.solve_centers()
        self.pair_edges()
        self.solve_as_3x3()
git clone https://github.com/dwalton76/rubikscubennnsolver.git
cd rubikscubennnsolver
pip install -r requirements.txt

Solve a 5x5 scramble:

from rubikscubennnsolver.RubiksCube555 import RubiksCube555
from rubikscubennnsolver import SolveMoves

cube = RubiksCube555('solved', 'URFDLB') nxnxn rubik 39scube algorithm github python full

from rubik_NxNxN_solver import RubikNxNxNSolver

Emerging research (e.g., DeepCubeA) but rarely available as production-grade Python for arbitrary N.


This script takes a scrambled cube string and outputs the solution. The string format follows the order: Up, Right, Front, Down, Left, Back. class RubiksCubeNxNSolver: def init (self, cube): self

import kociemba
def solve_3x3(scramble_state):
    """
    Solves a 3x3 cube using the Kociemba algorithm.
    :param scramble_state: A 54-character string representing the cube.
                           Face order: U, R, F, D, L, B
                           Color mapping: U=White, R=Red, F=Green, etc.
    """
    try:
        solution = kociemba.solve(scramble_state)
        return solution
    except Exception as e:
        return f"Error: str(e)"
# Example Usage:
# Let's assume a scrambled cube state.
# 'D' = Down, 'U' = Up, 'L' = Left, etc.
# This string represents a specific scramble.
scramble = "DRLUUBFBRBLURRLRUBLRDDFDLFUFUFFDBRDUBRUFLLFDDBFLUBLRBD"
print(f"Scramble: scramble")
solution = solve_3x3(scramble)
print(f"Solution: solution")
# Output will be a sequence of moves like: "R U R' U' ..."

if name == "main": # Create a 3x3 cube cube3 = RubiksCubeNxN(3) print("Solved 3x3 cube:") print(cube3.to_string())

cube3.scramble(10)
print("\nScrambled 3x3 cube:")
print(cube3.to_string())
solver = RubiksCubeNxNSolver(cube3)
solver.solve()
# Create a 4x4 cube
cube4 = RubiksCubeNxN(4)
print("\n4x4 cube created (solved).")

  • utils.py — scramble, verification, IO
  • tests/
  • examples/
  • docs/ — detailed algorithmic notes and reference.
  • .github/workflows/ — optional CI for unit tests.
  • Indexing helpers to map (face, row, col) and to extract layers/slices.
  • Move encoding: tuple (face_or_slice, layer_index, turns) where layer_index 0..N-1 (0 = outermost), turns in 1,2,3 corresponding to 90° increments clockwise.
  • Move sequence as list of move tuples.