By Dangames | New In City -v0.1-

Only 4 NPCs have dialogue trees in v0.1. Their stories end abruptly (to be continued).

| NPC | Location | Available Times | Max Friendship (v0.1) | Gives | |-----|----------|----------------|----------------------|-------| | Marina (Motel Manager) | Motel Reception | Morning, Evening | Level 2/10 | Discount on rent ($25 instead of $30) | | Rico (Diner Cook) | 24hr Diner | Afternoon, Late Night | Level 1/10 | Free coffee once | | Old Walt (Homeless) | Park Bench | Afternoon only | Level 1/10 | City tips (reveals hidden locations) | | Juno (Mystery Girl) | Bus Stop | Random (rare) | Level 0/10 | Nothing yet – triggers "Coming Soon" message |

How to raise friendship:

Soft cap: After reaching the max for v0.1, dialogue repeats and no further progression occurs.


Game Title: New in City -v0.1-
Creator: DanGames
Platform: Roblox
Version: 0.1 (Early Alpha / Prototype)
Genre: Roleplay / Life Simulator / City Sandbox

Note: In v0.1 you can only hold one job at a time. Quitting is not implemented – you just stop showing up (no penalty except lost wages).


  • Social Simulation & NPCs

  • Resource-Light Survival & Routine Management

  • Emergent Narrative & Player-Driven Story

  • Accessibility & Replayability


  • Yes—if you have patience. This is not a polished AAA experience. It is a raw, ambitious, and deeply atmospheric slice of interactive fiction. If you enjoy games like Project Zomboid, Disco Elysium, or Kenshi, you will feel right at home navigating the broken sidewalks of DanGames’ vision.

    For those who want a guided tour, a tight narrative, or bug-free performance, wait for version 0.3. But for the pioneers, the map-makers, and the lonely souls who enjoy getting lost in a digital metropolis, New in City -v0.1- By DanGames offers an experience that no other game currently provides: the beautiful, terrifying feeling of being truly new in town. New in City -v0.1- By DanGames


    Have you played New in City -v0.1-? Share your survival stories in the comments below. And remember: in this city, trust no one. Not even the mailboxes.

    The following report details the initial release and project status for New in City , a visual novel/game project developed by Project Overview New in City is an ongoing game development project by the creator , primarily hosted and funded via

    . The game follows a narrative-driven structure where the protagonist navigates a new urban environment, meeting various characters and unlocking new scenarios. Version 0.1 Details

    Version 0.1 served as the foundational "Proof of Concept" release for the project. Release Window:

    The project was officially announced and started gaining public traction around Objective:

    v0.1 was designed to introduce the core mechanics, the initial setting of the city, and the primary cast of characters. Availability:

    Early builds like v0.1 are typically made available to Patreon supporters to gather feedback for subsequent updates. Development Roadmap & Progression

    Since the release of the initial version, the project has seen significant updates: Version 0.2.x: Introduced refined assets and expanded story beats. Version 0.3.3:

    This more recent milestone significantly expanded the cast, adding characters such as Emily, Lily, Aisha, Martim , and several new gameplay scenarios. How to Access The most up-to-date versions and detailed "DevLogs" for New in City are available through the official Dan Games Patreon page

    . Different tiers of membership generally provide access to newer builds, exclusive artwork, and direct communication with the developer. feature comparison between v0.1 and the most recent v0.3.3 release? New in City - Patreon

    New in City -v0.1- By DanGames: A Fresh Sandbox Experience New in City -v0.1-, the debut release from independent developer DanGames, marks the beginning of an ambitious journey into the world of urban sandbox simulations. While v0.1 represents the earliest "alpha" stage of development, it provides a foundational glimpse into a project built on player freedom, exploration, and the potential for a living, breathing digital metropolis. What is New in City? Only 4 NPCs have dialogue trees in v0

    At its core, New in City is a life-simulation game that places you in the shoes of a newcomer arriving in a sprawling urban environment. Unlike rigid narrative games, DanGames has designed this project to be open-ended. The "v0.1" tag indicates that this is a technical foundation—a "proof of concept" where the basic mechanics of movement, world interaction, and the initial city layout are established. Key Features of Version 0.1

    For a first release, DanGames has focused on stability and the "feel" of the environment:

    The Urban Canvas: The initial map features a stylized city district complete with streets, basic interiors, and atmospheric lighting that sets the tone for a modern urban adventure.

    Character Control: v0.1 introduces the primary navigation systems, allowing players to explore the environment on foot and interact with basic world objects.

    Sandbox Philosophy: There are no forced questlines yet. The current build is designed for players who enjoy "limit testing"—seeing how the physics engine handles and exploring every alleyway of the handcrafted map. The Vision of DanGames

    DanGames has expressed a commitment to iterative development. This means New in City isn't a static product but an evolving ecosystem. Future updates beyond v0.1 are expected to introduce:

    Economic Systems: Finding jobs, earning currency, and managing personal finances.

    Expanded Customization: Deep character and apartment customization to make the city feel like home.

    NPC Intelligence: Populating the streets with AI citizens that react to the player’s actions. Why the Community is Watching

    Independent "City Life" sims are a popular genre, but they often struggle with scope. DanGames is taking a transparent approach by releasing v0.1 early. This allows the community to provide feedback on the physics and layout before the more complex systems are layered on top. It’s a "bottom-up" design philosophy that prioritizes a solid gameplay feel over empty features. Conclusion

    "New in City -v0.1- By DanGames" is more than just a software build; it’s an invitation to watch a world being built from the ground up. For fans of sandbox games and indie development, it offers a rare chance to step into a project at its absolute inception and see the blueprint of a future digital life. Soft cap: After reaching the max for v0

    . As this is a software title rather than an academic publication, "papers" in this context typically refer to game-related documentation such as changelogs, installation guides, or walkthroughs. The specific version

    marks the initial public release of the game. Below are the key documents and resources related to this version: Game Documentation and Resources Official Release Page

    : The primary source for the game's "paperwork" (changelogs and official descriptions) is the developer's page on Discord server

    , where DanGames posts update notes and development roadmaps. Changelog (v0.1)

    : As the debut version, the documentation for v0.1 focuses on the core mechanics:

    Initial introduction to the protagonist moving to a new city.

    Basic exploration of the city map and meeting the first set of characters.

    Foundational stat systems (money, energy, and relationship points). Community Guides

    : Detailed "walkthrough papers" and quest guides are frequently maintained by users on forums like (requires account) and

    The player experience currently follows three basic phases:

    No combat, PvP, or competitive scoring exists in v0.1. The pace is deliberately slow, aiming for a “realistic newcomer” feel.