As of this writing, Kyomu-s… has not announced a full release date. The v1.0.0 Trial (free on itch.io) has been downloaded ~12,000 times. A Patreon page (“Kyomu’s Corridor”) offers devlogs and alternate ending drafts. Rumors of a Kickstarter for “Negotiation X Monster: Full Contract Edition” (Chapters 1–5, 32 monsters, voice acting for key lines) circulate but remain unconfirmed.
If you enjoy the trial:
S – Scan (First 2 minutes)
P – Probe (Ask one calibrated question) Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...
C – Counter (Use monster-specific skill)
Vs. Silence Wyrm → The Count Game
Say: “I’ll wait 10 seconds in case you’re thinking.” Then silently count to 10 on your fingers. 90% of the time, they speak by 7.
Vs. Anger Ogre → The Echo
Say: “You seem really frustrated about [exact point].” Lowers aggression by 40% instantly. As of this writing, Kyomu-s… has not announced
Vs. Circular Phantom → The Whiteboard
Say: “Let me write down what we agree on so far.” Then show it. Disrupts the loop.
Vs. Fake-Exit Drake → The Smile & Pause
Say: “Okay, I respect that. Let me just double-check my notes…” (pause 5 sec) then “Just to be clear—no room at all?”
This is not a demo. It's a time-limited, feature-complete vertical slice. S – Scan (First 2 minutes)
| Feature | Status in Trial | | :--- | :--- | | Unique Monsters | 3 (The Host, The Hollow, The Auctioneer) | | Endings per Monster | 4 (Pacify, Anger, Bargain, Silence) | | Roguelite Meta-Progression | Yes (Unlock "Memory Fragments") | | Save Scumming Protection | Yes (Choices lock in real-time) |
Little is known. “Kyomu-s…” appears on a Carrd site with a single image: a broken mirror reflecting a keyboard. The trial’s credits list “Writing/Negotiation AI – Kyomu,” “Art – K. ████ ,” and “Voice – None by design.” Some speculate Kyomu is a former narrative designer for a major RPG studio, working under a pseudonym. Others argue it’s a generative AI experiment (disputed due to consistent emotional arcs). Regardless, the -v1.0.0 Trial- suggests a full release is planned.
In a gaming landscape dominated by action-packed RPGs and high-speed strategy titles, a quiet but intriguing challenger has emerged from the indie scene: Negotiation X Monster -v1.0.0 Trial-, a project by the elusive creator known as Kyomu-s… (often stylized as Kyomu-san or Kyomu-shi). Judging by the title, this is no ordinary monster-battling game. Instead of brute force, the core mechanic revolves around negotiation — a refreshing twist that transforms every encounter into a battle of wits, charisma, and psychological pressure.
The “Trial” label and version number v1.0.0 suggest that this is a feature-complete demo or a limited release, inviting players to test the mechanics before a full launch. But even in this trial form, the game offers a surprising amount of depth.
Most horror games give you a flashlight or a gun. Negotiation X Monster gives you a dialogue tree. You play as a hostage, a detective, or a lost soul trapped in a liminal space with a single, sentient Entity.
Flexible capacities for groups of 20-100
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