Nandbin Melonds May 2026

If everything is correct, you will see the DSi splash screen and menu.


The Nintendo DS has two 2D engines (for backgrounds/sprites) and one 3D engine. Mainline MelonDS synchronizes them tightly to avoid graphical glitches. Nandbin decouples the 3D thread from the 2D threads, allowing them to run on separate CPU cores with minimal locking. This yields 20–40% higher FPS on quad-core+ devices but introduces occasional tearing or missing geometry in games that demand strict inter-frame synchronization. nandbin melonds

Nandbin’s fork is not a drop-in replacement. The following categories of games suffer: If everything is correct, you will see the

The melonDS roadmap includes:

The developer, Arisotura (and contributors), actively maintain the GitHub repository. If you encounter “nandbin melonds” bugs, report them there with precise logs. The Nintendo DS has two 2D engines (for


The fork is not on GitHub (due to DMCA concerns? No, mainly because the developer uses GitLab). Current sources:

Configuration tips: