Project Script Auto Race Inf M Patched: Moto Trackday

The phrase "moto trackday project script auto race inf m patched" sounds like a spam bot’s dream, but to the initiated, it tells a story of modernization. It tells the story of a rider who refuses to accept the limitations of stock firmware, whether that is a 180kph speed limiter on a BMW or a 100MB log file limit on a data logger.

By breaking down your trackday project into mechanical preparation, telemetry scripting, and understanding the implications of the patch, you transform from a simple trackday tourist into a data-driven rider.

Your next steps:

Ride fast. Log everything. Patch wisely.


Disclaimer: Modifying ECU parameters or safety scripts on a real motorcycle may violate local laws and racing regulations. Always consult your trackday organization’s rulebook before deploying patched telemetry or engine management files. The author assumes no liability for blown engines or corrupted game saves.

A very specific and technical topic!

It appears you're looking for a guide on setting up a project for a motorcycle track day, specifically with a focus on scripting and automating certain aspects of the experience using a patched version of the game "Assetto Corsa" (which seems to be the game referenced by "auto race inf m patched").

Here's a general guide to get you started: moto trackday project script auto race inf m patched

Project Overview

Step 1: Prepare the Game

Step 2: Choose a Scripting Language

Assetto Corsa supports various scripting languages, such as:

For this guide, we'll focus on Python.

Step 3: Set up the Scripting Environment

Step 4: Create a Basic Script

Create a new Python script (e.g., trackday_script.py) and add the following code:

import pyac
# Set up the game connection
game = pyac.connect()
# Set up the track and motorcycle
track = "your_track_name"
bike = "your_bike_name"
# Define a basic function to automate the track day
def track_day():
    # Load the track and bike
    game.load_track(track)
    game.load_bike(bike)
# Start the session
    game.start_session()
# Automate the ride
    while True:
        # Get the current game state
        state = game.get_state()
# Make decisions based on the state (e.g., accelerate, brake, turn)
        if state.speed < 50:
            game.accelerate()
        elif state.speed > 100:
            game.brake()
# Update the game state
        game.update()
# Run the track day function
track_day()

This script is a basic example and will need to be modified and expanded to suit your specific needs.

Step 5: Add More Features and Complexity

You can now add more features to your script, such as:

Step 6: Test and Refine

Test your script on the track and refine it as needed to achieve the desired level of automation and realism.

Keep in mind that this is a basic guide, and you'll likely need to consult the Assetto Corsa documentation, PyAC documentation, and online forums for more information on scripting and automating the game. Good luck with your project! The phrase "moto trackday project script auto race

While this keyword string appears fragmented (combining motorcycle trackdays, project management, scripting, auto-racing infrastructure, and software patching), it strongly suggests a technical deep-dive for a simulator, data acquisition system, or race management tool. The following article interprets this as a guide for building a modular, script-driven data infrastructure for a motorcycle trackday project, including a patch management strategy.


Your primary script handles three threads: sensor polling, local storage, and UDP broadcast. Below is a foundational script (patched version – we will explain the “patch” later).

#!/usr/bin/env python3
# moto_acq_v2_patched.py - Stable release with CAN filtering fix

import threading import json import time import socket import serial from gps import GPSReader from canbus import CANInterface

class MotoAcquisition: def init(self): self.data_buffer = [] self.flush_interval = 0.5 # seconds self.influx_url = "http://localhost:8086/write?db=trackday" self.patch_level = "inf_m_2024-11"

def read_sensors(self):
    # Patched: added exception handling for CAN bus dropouts
    gps = GPSReader()
    can = CANInterface(bustype='socketcan', channel='can0')
    while True:
        try:
            payload = 
                "ts": time.time_ns(),
                "gps": gps.get_fix(),
                "can": can.read_all(force_health_check=True)  # Patch M
self.data_buffer.append(payload)
        except serial.SerialException as e:
            with open("/var/log/moto_errors.log", "a") as f:
                f.write(f"Serial error patched: e\n")
        time.sleep(0.02)
def flush_to_disk(self):
    while True:
        time.sleep(self.flush_interval)
        if self.data_buffer:
            with open("/data/track_session.jsonl", "a") as f:
                for entry in self.data_buffer:
                    f.write(json.dumps(entry) + "\n")
            self.data_buffer.clear()

Users of this patched script reported:


| Error Message / Issue | Cause | Solution | | :--- | :--- | :--- | | "Infinite yield" error | Executor cannot find a game object. | Your executor is outdated or the script is broken. Try a different executor. | | Game Crashes instantly | Script conflicts with anti-cheat. | The script is patched. Wait for a new version from the developer. | | Money shows but can't buy | Client-sided visual glitch. | The "Inf M" feature is patched server-side. You cannot fix this; it only works visually. | | Kicked from game | Speed too fast / Impossible stats. | Turn off "Inf M" and lower the speed of "Auto Race". |

git clone -b inf_m_patched https://github.com/moto-telemetry/trackday-infra.git /opt/moto