Research-grade markerless motion capture software that's completely free and open source.
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Position two or more standard webcams, GoPros, or smartphones around your space. Our universal design ensures high-quality results using everyday devices, requiring no expensive or specialized motion capture hardware.
Wave a printed ChArUco board within view of all cameras. This process automatically synchronizes the feeds and defines the 3D coordinate system required for accurate spatial reconstruction and tracking.
Perform your movements naturally while recording synchronized footage directly through the FreeMoCap interface, or simply record offline on your mobile devices to import the video files for later processing.
The local processing engine converts video into 3D data. Results are available in multiple formats, including CSV for analysis and FBX and .blend files for professional animation and research pipelines, along with many others.
Ready to risk it for the biscuit? Here is the definitive method for PC users using PPSSPP (version 1.15 or higher recommended).
For decades, Hideo Kojima’s Metal Gear Solid: Peace Walker has occupied a strange, revered space in the hearts of fans. Originally launched on the PlayStation Portable (PSP) in 2010, it was a technical marvel—a full-fledged, mission-based Metal Gear experience squeezed onto a handheld with an UMD disc. However, for years, revisiting this masterpiece on modern hardware came with a single, agonizing compromise: the frame rate.
While the 2011 Metal Gear Solid HD Collection brought Peace Walker to the PlayStation 3 and Xbox 360, those versions ran at a steady, respectable 30 frames per second (fps). The original PSP version chugged along between 20-30fps. But in the emulation era, a new Holy Grail has emerged for stealth action fans: the Metal Gear Solid Peace Walker 60fps cheat.
If you have ever dreamed of sneaking through the jungles of Costa Rica, directing Mother Base, or engaging in tank battles at a silky-smooth 60 frames per second, this guide is for you. We are going to dive deep into what this cheat is, why it’s so difficult to achieve, the risks involved, and exactly how to unlock the definitive way to play Peace Walker.
The real cheat wasn't raw speed. It was decoupling. Strobe wrote a custom dynamic hook—a 2KB patch he called "GRAY FOX" —that intercepted the game’s vsync call and replaced it with a virtual timer. metal gear solid peace walker 60fps cheat
Here’s how the cheat works in technical terms (the "solid story" of the code):
The Cheat:
_PPC_60FPS_PW_v3.2
Mechanism: It hijacks the PSP’ssceDisplayWaitVblankStart()function. Normally, this waits for a 1/30th second screen refresh. The patch replaces it with a 1/60th second counter, but critically, it halves the delta-time input from the analog stick and action buttons every other frame.
In plain language: The game thinks it's still running at 30 FPS. The animations, AI decision trees, and the R&D timers for your ZEKE metal gear—they all receive the same number of logic ticks. But the renderer draws an interpolated "in-between" frame for every single real frame.
The result?
PPSSPP has a built-in cheat engine.
The Manual Input (For ULUS10589 - US Version): Paste the following:
[Peace Walker 60fps]
Comment=Unlock framerate for smooth 60fps gameplay (Disable for cutscenes)
Temp=1
_S U0
_C0 60fps Gameplay
_L 0x20093B90 0x00000000
_L 0x201B3BEC 0x00000001
_C0 Disable 60fps (Default 30)
_L 0x20093B90 0x0E200E00
_L 0x201B3BEC 0x00000000
The cheat alone isn't enough. You need to configure PPSSPP to cooperate:
| Issue | Cause | Workaround |
|-------|-------|-------------|
| Game runs too fast (e.g. double speed cutscenes) | Code forces 60fps but game logic tied to 30fps | Use v1 code (shorter one) or enable Force real clock sync (PPSSPP → Tools → Developer Tools) |
| Audio desync | Emulated PSP clock mismatch | Set Emulated PSP CPU Clock to 333 MHz (System → Emulation) |
| QTEs become harder | Timing windows same length but more frames → feels tighter | No fix – adjust reaction time or temporarily disable cheat during boss QTE |
| Occasional crashes in cutscenes with heavy effects | Too many draw calls at 60fps | Disable cheat for that scene, then re-enable | Ready to risk it for the biscuit
In 2010, Metal Gear Solid: Peace Walker launched on the PlayStation Portable. It was a technical marvel—a full-blooded Metal Gear experience in your palm. But Hideo Kojima had to make a Faustian bargain. To keep the AI bosses, base management, and co-op running on the PSP’s 333 MHz CPU, the framerate was locked to 20 FPS (in hectic scenes) to 30 FPS (in menus). The animation logic, physics, and even the timers on the Fulton Recovery System were tied to this variable tick rate.
For years, soldiers at Mother Base accepted this. But one engineer—a former DARPA contractor who fled after the San Hieronymo Incident—codename: "Strobe" —refused.
Strobe deployed the cheat on a private server for MSF veterans in 2020. The reports were glowing: "It feels like MGSV on PC." But there was a bug report labeled "HIDEOUS" :
Subject: Chico’s Side-Op. The tape recorder playback. The voice lines finish in half the time. Paz sounds like a chipmunk. Please fix. The Cheat: _PPC_60FPS_PW_v3
Strobe couldn't fix it. The audio streaming buffer was hard-locked to the original 30 FPS clock. So the final version of the cheat—the one that still circulates today on emulation forums and hacked PS Vitas—comes with a warning:
"WARNING: 60FPS Mode enabled. Cutscene audio will de-sync. Radio calls (CODEC) will overlap. Do NOT use during 'Heavens Divide' musical sequence unless you want to hear Donna Burke at 2x speed."
Capture full-body 3D movement using advanced computer vision algorithms without physical markers.
No subscriptions, no licenses, no hidden fees. FreeMoCap is and will always be 100% free and open source.
Built on cutting-edge computer vision and machine learning technologies used in academic research.
Designed to run on CPU, making it accessible to everyone from professional researchers to beginners with no technical training.
Full transparency and community-driven development. Contribute, modify, and extend to fit your needs.
Your video data never leaves your machine. All processing happens locally, ensuring total privacy for your sensitive research data.
Get started quickly with our handy reference guide. This cheatsheet covers the essential steps for setting up cameras, calibrating your space, and capturing motion data.
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