Test system: RTX 4090 24GB + Ryzen 7950X + 64GB RAM
Scene: “Botanical interior” (8M polys, 14 materials, area lights + IES)
| Test | Redshift 3.5.24 (C4D 2024.2) | Redshift 3.5.18 (C4D 2024.0) | |------|-------------------------------|-------------------------------| | IPR startup time | 1.8 sec | 2.4 sec | | Final render (4K, 256 samples) | 32.4 sec | 38.1 sec | | GPU memory usage (peak) | 11.2 GB | 10.9 GB | | Particle rendering (10M particles) | 28 fps | not supported | maxon cinema 4d studio 20242 redshift 3524 top
Conclusion: 3.5.24 is ~15% faster in IPR + final render compared to 3.5.18, primarily due to optimized shader compilation. Test system: RTX 4090 24GB + Ryzen 7950X
The Pyro system (introduced in 2024) received significant optimization in version 2024.2. The Pyro system (introduced in 2024) received significant
Previously, C4D’s native nodes and Redshift’s nodes were separate. In the 2024.2 ecosystem, Redshift nodes are now native C4D nodes. You can mix a Redshift material with a C4D noise shader without conversion layers. This streamlines the graph dramatically.