Maxon Cinema 4d S24
When you are in Component Mode (Points, Edges, or Polygons), the Axis controls (Move, Scale, Rotate) have been improved.
Is it worth sticking with S24, or should you upgrade?
| Feature | Cinema 4D S24 | R25 | R26 | | :--- | :--- | :--- | :--- | | UI Style | Classic (Dark/Light) | New Caps UI | Refined Caps UI | | Asset Browser | ✅ Initial version | ✅ Improved | ✅ Native Redshift | | Scene Nodes | Preview only | Experimental | Production Ready | | ZRemesher | ❌ | ❌ | ✅ | | Redshift CPU | Included | Included | Included (Faster) | maxon cinema 4d s24
The Verdict: If you need absolute stability and rely on legacy plugins (e.g., older versions of X-Particles or TurbulenceFD), S24 is your best bet. If you want procedural modeling, stick with R26 or newer.
The Commander palette (Shift + C) was overhauled. When you are in Component Mode (Points, Edges,
S24 introduced a refined UI that focuses on productivity.
Reviewing S24 now is interesting because it lacks the modernized UI and icon set that arrived in R25. The icons are the old, slightly chunky, colorful designs that long-time users have muscle memory for. The UI is dark gray, but not that dark gray. Is it worth sticking with S24, or should you upgrade
There is a charm to this. S24 represents the peak of "Old Cinema 4D." It has all the stability and speed improvements, but before the interface was streamlined. For some users, this version actually feels faster and more responsive than its successors because it carries less UI bloat.
No release is perfect. S24 received some valid critiques:
S24 introduced the Scene Nodes core. This is a node-based, high-performance procedural modeling and layout system.
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