Finding code is one thing; using it safely and effectively is another.
Use these search strategies:
The repository found on GitHub is a small, open-source Scala library. Its primary purpose is to parse and process the mathsframe configuration or data structures. While the main Mathsframe website is a proprietary, closed-source commercial product, this GitHub repository serves as a development tool. mathsframe github
<!DOCTYPE html> <html> <head> <title>Maths Frame Style: Shape Sorter</title> <style> .shape padding: 20px; margin: 10px; display: inline-block; cursor: pointer; .circle background-color: blue; border-radius: 50%; width: 50px; height: 50px; .square background-color: red; width: 50px; height: 50px; .triangle background-color: green; width: 0; height: 0; border-left: 25px solid transparent; border-right: 25px solid transparent; border-bottom: 50px solid green; .target border: 2px solid black; padding: 20px; margin: 20px; min-height: 100px; </style> </head> <body> <h1>Shape Sorter (Mathsframe Style)</h1> <div id="shapes-container"> <!-- Shapes will appear here --> </div> <div class="target" id="target-blue">Blue Shapes</div> <div class="target" id="target-red">Red Shapes</div> <p id="score">Score: 0</p><script> // This mimics the core logic of a Mathsframe sorting game const shapes = [ type: 'circle', color: 'blue', element: 'circle' , type: 'square', color: 'red', element: 'square' , type: 'circle', color: 'red', element: 'circle' , type: 'triangle', color: 'blue', element: 'triangle' ]; let score = 0; function renderShapes() const container = document.getElementById('shapes-container'); container.innerHTML = ''; shapes.forEach((shape, index) => const div = document.createElement('div'); div.className = `shape $shape.element`; div.setAttribute('data-color', shape.color); div.setAttribute('data-index', index); div.onclick = () => sortShape(shape.color, index); container.appendChild(div); ); function sortShape(color, index) if (color === 'blue') document.getElementById('target-blue').appendChild(document.querySelector(`.shape[data-index='$index']`)); score++; else if (color === 'red') document.getElementById('target-red').appendChild(document.querySelector(`.shape[data-index='$index']`)); score++; document.getElementById('score').innerText = `Score: $score`; renderShapes(); </script>
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When you find a potential MathsFrame-style repo, check: Finding code is one thing; using it safely
Good signs:
✅ Has a live demo (GitHub Pages)
✅ Uses vanilla HTML/CSS/JS (easy to run locally)
✅ Issues are answered </body>
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