Because the new wound system penalizes missing attacks more severely (a miss now costs stamina and risks a counter-wound), building Dexterity to ensure consistent hits is now mathematically superior than raw damage for the first two biomes.
Do not light a campfire on floor one. The new Stitch Wounds skill heals 2 points of bleed status, but consumes 3 Camp Supplies. Since supplies are rare, save your camping for floor three or four, when you have at least one major wound. Using Recite Oath (which reduces sanity loss) is now the best first-camp action. Katia and Dungeon Quest- -v0.16-
Previously, Katia could sustain up to 10 wounds before collapsing. In v0.16, this has been replaced with a localized wound system. Now, hits to her sword arm reduce attack accuracy, while leg wounds slow movement on the grid-based exploration map. This forces players to rotate between offensive and defensive gear mid-dungeon, a feature previously locked behind a high-level perk. Because the new wound system penalizes missing attacks
Katia and Dungeon Quest-v0.16- seems to be a game in the early stages of development. While it's difficult to provide a comprehensive review without direct experience, the concept and genre have inherent appeal. Players interested in supporting developers and experiencing a game evolve over time might find this intriguing. However, for those seeking a polished gaming experience, it may be wise to wait for a more complete version. Since supplies are rare, save your camping for
Rating: Given the developmental stage and lack of detailed information, a tentative rating of 3/5 stars seems appropriate, acknowledging both the potential and the current limitations.
Recommendation: Keep an eye on this game's development if you're interested. Early adopters or fans of text-based adventures and interactive stories might enjoy the journey of watching this game grow.