There is no magic code to unlock all missions in Hitman: Absolution. Unlike modern games with chapter select cheats, Absolution respects its linear DNA. The only way to see every level – from the rain-soaked streets of Chicago to the cornfields of South Dakota – is to play.
But that is not a chore. Replaying missions to unlock different routes, disguises, and kill opportunities is where Absolution shines. So equip your fiber wire, adjust your suit, and work through the contracts. By the time you see the final cutscene, every mission will be yours – and every target will have learned to fear the barcode.
Have a specific mission you are stuck on? Leave a comment (or check our mission-specific guides for Chinatown, The Vixen Club, and the infamous “Attack of the Saints” lawnmower kill). Happy hunting, Agent 47.
Hitman: Absolution - A Comprehensive Analysis of All Missions and Unlockables
Abstract
Hitman: Absolution, developed by IO Interactive and published by Square Enix, is a stealth action game that concluded the Hitman trilogy. Released in 2012, the game follows Agent 47 as he navigates a complex web of intrigue and deception. This paper provides an in-depth examination of all missions and unlockables in Hitman: Absolution, exploring the game's narrative, gameplay mechanics, and the significance of each mission in the context of the overall story.
Introduction
Hitman: Absolution is a stealth action game that challenges players to assume the role of Agent 47, a genetically engineered assassin. The game is set several years after the events of Hitman: Blood Money and follows 47 as he attempts to uncover the truth about his past and the circumstances surrounding his betrayal. The game's narrative is structured around a series of missions, each with its unique objectives, challenges, and unlockables.
Mission Structure and Gameplay Mechanics
The game's mission structure is divided into five main contracts, each consisting of multiple levels and objectives. Players must use stealth, strategy, and skill to complete objectives, which often involve assassinating targets, gathering intelligence, or sabotaging equipment. The game's mechanics, such as the "Instinct" system, allow players to navigate the environment, interact with non-playable characters (NPCs), and execute complex kills.
Mission 1: The Prologue - The Extraction
The game's prologue mission, "The Extraction," sets the tone for the rest of the game. Players are introduced to Agent 47, who is tasked with extracting a valuable asset, Victoria, from a heavily guarded facility. This mission serves as a tutorial, teaching players the basics of movement, interaction, and combat.
Unlockables: Completing the prologue mission unlocks the " Agent 47" character model and the " Extraction" level for replay.
Mission 2: Contract 1 - The Silent Assassin hitman absolution all missions unlock
The first contract, "The Silent Assassin," takes place in the city of Hope, where 47 must infiltrate a mafia-controlled territory and eliminate several targets. This mission introduces players to the game's open-world design, allowing them to explore the environment and choose their approach.
Unlockables: Completing the contract unlocks the "Mafia" disguise and the "Hope" level for replay. Achieving a high level of accuracy and completing the mission without detection rewards players with additional experience points and a bonus challenge.
Mission 3: Contract 2 - The Loud and Clear
The second contract, "The Loud and Clear," takes 47 to a Russian naval base, where he must sabotage a ship and eliminate several high-ranking officers. This mission introduces players to the game's naval gameplay mechanics and the use of explosives.
Unlockables: Completing the contract unlocks the "Naval" disguise and the " Naval Base" level for replay. Successfully completing the mission without raising the alarm rewards players with a bonus challenge and additional experience points.
Mission 4: Contract 3 - The Shadow Agent
The third contract, "The Shadow Agent," takes 47 to a series of locations, including a nightclub, a hotel, and a warehouse. This mission introduces players to the game's complex AI system and the use of disguises.
Unlockables: Completing the contract unlocks the "Shadow" disguise and the "Nightclub," "Hotel," and "Warehouse" levels for replay. Achieving a high level of accuracy and completing the mission without detection rewards players with additional experience points and a bonus challenge.
Mission 5: Contract 4 - The King of the Kill
The final contract, "The King of the Kill," takes 47 to a heavily guarded fortress, where he must eliminate his final targets. This mission serves as a culmination of the game's narrative and gameplay mechanics.
Unlockables: Completing the contract unlocks the "Fortress" level for replay and the game's final cinematic. Achieving a high level of accuracy and completing the mission without detection rewards players with additional experience points and a bonus challenge.
Challenges and Leaderboards
Hitman: Absolution features a robust challenge system, which rewards players for completing specific objectives, such as achieving a high level of accuracy or completing a mission without detection. The game also features leaderboards, which allow players to compare their performance with others. There is no magic code to unlock all
Conclusion
Hitman: Absolution is a complex and engaging game that challenges players to navigate a intricate web of intrigue and deception. The game's mission structure, gameplay mechanics, and unlockables all contribute to a rich and immersive gaming experience. By examining each mission and unlockable, this paper provides a comprehensive analysis of the game's narrative and gameplay mechanics, highlighting the significance of each mission in the context of the overall story.
Recommendations for Future Research
Future research could explore the game's themes of identity, loyalty, and deception, examining how these themes are developed throughout the narrative. Additionally, a comparative analysis of Hitman: Absolution and other games in the series could provide insight into the evolution of the Hitman franchise and its impact on the gaming industry.
References
Appendix
The following tables provide a comprehensive list of all missions and unlockables in Hitman: Absolution:
Table 1: Missions and Unlockables
| Mission | Unlockables | | --- | --- | | The Prologue - The Extraction | Agent 47 character model, Extraction level for replay | | Contract 1 - The Silent Assassin | Mafia disguise, Hope level for replay | | Contract 2 - The Loud and Clear | Naval disguise, Naval Base level for replay | | Contract 3 - The Shadow Agent | Shadow disguise, Nightclub, Hotel, and Warehouse levels for replay | | Contract 4 - The King of the Kill | Fortress level for replay, final cinematic |
Table 2: Challenges and Leaderboards
| Challenge | Description | Reward | | --- | --- | --- | | Accuracy Challenge | Achieve a high level of accuracy in a single mission | Additional experience points, bonus challenge | | Stealth Challenge | Complete a mission without detection | Additional experience points, bonus challenge | | Leaderboards | Compare performance with other players | Bragging rights, additional experience points |
This paper provides a comprehensive analysis of all missions and unlockables in Hitman: Absolution, exploring the game's narrative, gameplay mechanics, and significance of each mission in the context of the overall story. The game's complex mission structure, gameplay mechanics, and unlockables all contribute to a rich and immersive gaming experience.
How to Unlock All Missions in Hitman: Absolution Hitman: Absolution Have a specific mission you are stuck on
follows Agent 47 through 20 intense missions. While the game is designed for linear progression, players often look for ways to jump straight to their favorite levels like "Hunter and Hunted" or "The King of Chinatown". Steam Community Direct Mission Unlocks (PC)
For PC players, you can bypass the standard progression by modifying a game file. This method replaces the standard startup screen with a level selection menu. Locate your Hitman2.ini file in the game's installation directory. Open the file with Find the line: DefaultScene=AllLevels/logos.gms Change it to: DefaultScene=AllLevels/levelmenu.gms
Save the file and launch the game. You should now see a menu allowing you to select any mission. Using 100% Save Files
If you prefer not to edit game files manually, you can download a 100% completion save file from community sites like Cheap Ass Gamer
: Typically, save files are located in your Steam userdata folder (e.g.,
C:\Program Files (x86)\Steam\userdata\[YourID]\203140\remote
: These saves usually include all 20 missions unlocked, plus all weapons, items, and assassin techniques. Trainers and Cheats
While there isn't a traditional "button combo" cheat code to unlock all levels, modern trainers provide similar shortcuts:
If you have completed the game once but lost your save file, Hitman: Absolution does not have a "Chapter Select" cheat.
However, you can replay specific Contracts (user-created kills) set inside any mission. This does not unlock the story mode progression, but it lets you explore the map.
To unlock all missions for Contracts: You must have reached that mission in the story at least once on any difficulty.
You don’t need to beat the game to unlock difficulties—all are available from the start except Purist.
| Difficulty | Unlock Condition | |------------|------------------| | Easy | Available from start | | Normal | Available from start | | Hard | Available from start | | Expert | Available from start | | Purist | Complete the game on Hard or higher |
On Purist:
| Mission # | Name | How to Unlock Next Mission | | :--- | :--- | :--- | | 1 | A Personal Contract | Escape fire (unavoidable) | | 2 | King of Chinatown | Kill King & reach exit sewer | | 3 | Terminus | Reach elevator shaft | | 4 | Run For Your Life | Survive library shootout | | 5 | Hunter and Hunted | Board the train | | 6 | Rosewood | Find Victoria (basement) | | 7 | Welcome to Hope | Enter barbershop | | 8 | Birdie's Gift | Get pistols & leave | | 9 | Shaving Lenny | Finish interrogation | | 10 | End of the Road | Reach farm silo | | 11 | Dexter Industries | Sabotage gun & exit roof | | 12 | Death Factory | Incinerate Dr. Ashford | | 13 | Fight Night | Escape Sanchez | | 14 | Skurky's Law | Exit via morgue | | 15 | Operation Sledgehammer | Kill all SWAT outside | | 16 | One of a Kind | Kill the lawyer (the target) | | 17 | Blackwater Park | Survive penthouse fight | | 18 | Countdown | Shoot down helicopters | | 19 | Absolution | Kill Travis |