| Add-on | Description | | :--- | :--- | | Unlock All Suits | Includes all suits from Mastery, ETs, and DLC. | | Unlock All Briefcases | All briefcase skins (e.g., Executive, ICA Titanium). | | Unlock All Items (Tools) | Includes lockpicks, crowbars, keycard scramblers, and all consumables. |
Pros: Easy toggle; works with other mods.
Cons: May break after game updates until mod is updated. hitman 3 unlock all weapons mod
If you use a save injector improperly, the game’s online integrity check might detect an "invalid state" and reset your entire progression to zero. You could lose your legitimate unlocks. | Add-on | Description | | :--- |
Some weapons (like the ICA Tactical Shotgun) require completing 50 Featured Contracts. Instead of doing unique ones, replay the same easy contract (e.g., "The Delgado Larceny" in Santa Fortuna) 50 times. It takes 2 hours, but it works. If you use a save injector improperly, the
This mod completely bypasses Mastery level, challenge completion, and Escalation requirements to grant every weapon, tool, and lethal gadget directly into the player’s in-game inventory. All items become available immediately from the Planning Menu and Safehouse, regardless of mission progress.
The primary function of this mod is straightforward: it unlocks all the weapons and often gadgets available in Hitman 3, allowing players to access them from the start of the game or at specific points as dictated by the mod's design. This can significantly alter the gameplay experience, offering players more flexibility in how they approach missions.
| Add-on | Description | | :--- | :--- | | Unlock All Suits | Includes all suits from Mastery, ETs, and DLC. | | Unlock All Briefcases | All briefcase skins (e.g., Executive, ICA Titanium). | | Unlock All Items (Tools) | Includes lockpicks, crowbars, keycard scramblers, and all consumables. |
Pros: Easy toggle; works with other mods.
Cons: May break after game updates until mod is updated.
If you use a save injector improperly, the game’s online integrity check might detect an "invalid state" and reset your entire progression to zero. You could lose your legitimate unlocks.
Some weapons (like the ICA Tactical Shotgun) require completing 50 Featured Contracts. Instead of doing unique ones, replay the same easy contract (e.g., "The Delgado Larceny" in Santa Fortuna) 50 times. It takes 2 hours, but it works.
This mod completely bypasses Mastery level, challenge completion, and Escalation requirements to grant every weapon, tool, and lethal gadget directly into the player’s in-game inventory. All items become available immediately from the Planning Menu and Safehouse, regardless of mission progress.
The primary function of this mod is straightforward: it unlocks all the weapons and often gadgets available in Hitman 3, allowing players to access them from the start of the game or at specific points as dictated by the mod's design. This can significantly alter the gameplay experience, offering players more flexibility in how they approach missions.