Located in: Data/handling.cfg
Find the row starting with URANUS.
Key Stats Explained:
Pro Tip: To make the Uranus extremely fast, increase the fTractionMultiplier (grip) and nEngineAcceleration.
This is the definitive way to acquire the "210 Top" in San Andreas. It remains a staple of the LS Lowrider culture within the game. gta sa 210 data top
However, based on standard knowledge of Grand Theft Auto: San Andreas (GTA SA), there is no widely recognized or canonical feature, mission, or statistic officially labeled as "210 Data Top." This phrase does not appear in the game's official scripts, strategy guides, or common community terminology.
It is highly likely that "210 Data Top" refers to one of the following:
Given the ambiguity, the following essay will interpret the prompt as a speculative analysis of what such a term could mean within the culture of GTA: San Andreas min-maxing, completionism, and data tracking. Located in: Data/handling
If you want to edit the performance of the Uranus (ID 210), you need to edit the data files located in your GTA San Andreas/Data folder. You can open these files with Notepad.
In the context of GTA SA modding, "210" often refers to the limit of vehicle models (vehicles.ide), object entries (IDE files), or IPL node paths. Specifically:
When modders add custom cars, they replace existing IDs. But adding new slots beyond 210 requires a limit adjuster. Pro Tip: To make the Uranus extremely fast,
If you want, I can:
Which would you prefer?
It seems you're asking for a review of the top 210 data files (likely gta_sa.set, main.scm, script.img, or modded limit adjusters) in Grand Theft Auto: San Andreas.
Since "210 data top" isn’t a standard official term, I’ll assume you mean one of these:
Below is a review based on the most common interpretation:
Increasing San Andreas' original data limits (originally ~105 vehicles, ~70 weapons, ~150 objects) to 210+.