Gta Iv Ps Vita Now

Let’s play the What If game. Imagine Rockstar gave a B-team in 2013 a $5 million budget to make GTA IV work on Vita. What would we get?

It would be a compromised version, similar to NFS: Most Wanted on Vita (which was a scaled-down, but still fun, mirror of the console game). Would it be worth it? For fans in 2013, absolutely.


To understand the obsession, we have to go back to 2008. GTA IV launched on PlayStation 3 and Xbox 360 to universal acclaim. It was a technical marvel, pushing the HD era of consoles to their limits with its Euphoria physics engine, dense pedestrian traffic, and a living, breathing version of New York City. gta iv ps vita

Meanwhile, in 2011, Sony released the PS Vita. It was a beast. Unlike the Nintendo 3DS, the Vita featured a quad-core ARM Cortex-A9 CPU, a PowerVR SGX543MP4+ GPU (the same architecture found in iPads of the era), and a staggering 512 MB of RAM (plus 128 MB of VRAM). For a handheld in 2011, this was nuclear-powered.

Fans immediately drew the connection. The PS Vita had already received ports of console-level games like Uncharted: Golden Abyss, Killzone: Mercenary, and Need for Speed: Most Wanted. If the Vita could run Killzone, surely it could run GTA IV? Let’s play the What If game

The logic seemed sound. The PS Vita was, in raw specs, closer to the PlayStation 3 than the PlayStation 2. But logic often collides with the brutal reality of game development.


A top-down, cel-shaded entry that was ported from the iPhone/Android. It would be a compromised version, similar to

To understand why Grand Theft Auto IV never came to the PS Vita, one must compare the hardware specifications of the PlayStation 3 (the lead platform for GTA IV) and the PlayStation Vita.

It is not a full port of the game. Instead, it is a "total conversion mod" for the PS Vita native game Grand Theft Auto: Liberty City Stories.