In the stock gameconfig.xml for build 1035.01, the StreamingMemory value is typically set around 600-800 MB (depending on system RAM detection logic).
The "best" modified configuration typically applies a multiplier logic.
For build 1035.01, the optimal "sweet spot" (often cited in modding communities like GTA5-Mods.com) generally targets:
By [Your Name/Agency]
For the dedicated modding community of Grand Theft Auto V, the term "GameConfig" is as fundamental as the game itself. It is the invisible skeleton upon which the heavy flesh of mods hangs. If you are reading this, you are likely looking to enhance your game with vehicles, map mods, or graphical overhauls, and you’ve stumbled upon the cryptic numerical code: 103501.
This build number corresponds to a specific era of GTA 5 on PC—one of the most stable and popular versions for modding in recent years. In this deep dive, we will explore what the GameConfig is, why build 103501 matters, how to install the "best" version of this file, and how to troubleshoot the infamous "ERR_MEM_MULTIPLE_FREE" crashes that plague modded games.
The best config raises the PedBudget and VehicleBudget from 20 to 200. This stops the game from despawning peds and cars right in front of your eyes, making mods like World of Variety function perfectly. gta 5 gameconfig 103501 best
The community standard for this build is from F7YO or GTA 5 Mods:
✅ Why this one? It’s tuned for build 103501, tested with popular car packs (VanillaWorks, Add-on Packs), and prevents crashes on story mode.
In short: It’s a modified gameconfig.xml file (version 103501) that overrides Rockstar’s default memory limits.
The vanilla game expects ~20-30 add-ons. This config lets you run 500+ vehicles, custom peds, weapons, scripts, and even entire map add-ons like Vice City Remastered. In the stock gameconfig
The number “103501” refers to the base game build it’s designed for – one of the most stable, widely tested builds among the modding community.
To identify the "best" configuration for build 1035.01, we look at the community standard consensus (authors such as plex0r or ThirteenAG foundations). The criteria are:
The Solution for 1035.01: The "best" configuration for this specific version was found to be a conservative expansion rather than an aggressive one. Because the 1035.01 executable had stricter ASLR (Address Space Layout Randomization) checks than previous builds, setting memory pools too high (>4GB) would cause the game to fail to initialize. For build 1035
Therefore, the "best" paper config typically uses:
The config must adjust the BaseHeapSize and FragmentLimit. For 103501, the optimal heap size is often between 500MB and 1GB. This prevents "Out of memory" errors when using 8K texture packs.