We tested v.10622.1511 against the previous build (Update 16 v.10619.1508) on base hardware. Here are the results:
| Platform | Metric | Pre-Update (v16) | Post-Update (v17) | Improvement | | :--- | :--- | :--- | :--- | :--- | | PS5 (Performance) | 60 FPS stability (Gná fight) | 96.2% | 99.5% | +3.3% | | PS5 (Resolution) | Frame drops during realm travel | 4 drops/sec | 0 drops/sec | 100% fix | | PS4 Pro | Average load time (crater → sinkholes) | 28.4 seconds | 26.9 seconds | -1.5s | | PC (RTX 3070) | VRAM usage after 1 hour | 7.9 GB | 6.2 GB | -1.7 GB | god of war ragnarok update 17 v10622 1511
The most tangible improvement is on PC, where the VRAM leak previously forced players to restart every hour. Now, marathon sessions are viable again. We tested v
| Configuration | Pre-Update 17 | Post-Update 17 | |---------------|----------------|----------------| | RTX 4070 + DLSS FG (Vanaheim) | Crash within 5 min | Stable, 85–100 FPS | | RTX 5080 + Max Settings + FG | 60–70 FPS (leaking memory) | 95–110 FPS stable | | Steam Deck (Low settings, FSR) | 35–40 FPS, stutter | 38–42 FPS, smoother pacing | | Configuration | Pre-Update 17 | Post-Update 17
Santa Monica Studio provided the following detailed changelog for v.10622.1511: