Script — F3x Require

A standard F3X injector script might look like this:

loadstring(game:HttpGet("https://raw.githubusercontent.com/Example/F3X.lua"))()

But this fails if the F3X build is split into modules. Therefore, the f3x require script is a workaround—a script that either:

If you were analyzing such a script (legally, in a local or private environment), it might look like: f3x require script

-- Example: Loading a module named "F3X"
local f3xModule = require(script.Parent:WaitForChild("F3X"))
f3xModule.init()

Or an external load:

local f3x = loadstring(game:HttpGet("https://example.com/f3x.lua"))()

But the "require script" specifically uses require() on a ModuleScript in the game. A standard F3X injector script might look like


Report: Script Dependencies for F3X Loader

A f3x_require.lua script is needed to bootstrap the main F3X UI.
Content: But this fails if the F3X build is split into modules

-- f3x_require.lua
local f3xLib = loadstring(game:HttpGet("https://pastebin.com/raw/xxx"))()
f3xLib:Init()

Requirement: Internet access, executor with http_request or game:HttpGet.


Cause: Roblox sometimes blocks raw GitHub URLs, or the executor’s HttpGet is broken.
Solution: Use a URL shortener or mirror the F3X script on a different host (e.g., pastebin.com raw mode). Alternatively, embed the entire F3X script directly into your injector.