Emergency 20 Unlimited Units May 2026
Sometimes you don’t want the stress of managing a budget and a unit cap. You just want to sandbox. Spawn a convoy of command vehicles, stage a massive parade of emergency services, or create your own perfect response strategy without artificial restrictions.
Rapid scene assessment (5–10 minutes)
Immediate life-saving actions (10–30 minutes)
Stabilization and resource expansion (30–90 minutes)
Sustained operations (90 minutes–several days) emergency 20 unlimited units
Demobilization and recovery
This is not an automatic feature – you must opt in ahead of time (because we can’t magically give unlimited capacity without preparing our side).
👉 Enable Emergency 20 + Unlimited in your dashboard under Billing → Crisis Protections.
Cost to enable: $0.
Only pay if you use it.
Or contact sales to add it to your enterprise agreement. Sometimes you don’t want the stress of managing
“But what stops someone from pretending there’s an emergency all the time?”
Fair question. Abuse triggers a review, and we reserve the right to convert repeated false emergencies to standard metered billing. But genuine crises? We’ve got your back.
Company X (e-commerce) gets hit with a Black Friday-level surge in March due to a celebrity mention.
Their standard plan caps at 50 units/hour. They need 180 units/hour for 6 hours.
And they didn’t have to migrate, beg for limit increases, or watch a dashboard in fear.
Ironically, Unlimited Units introduces a new difficulty spike: Traffic Congestion. When you can spawn 50 vehicles instantly, the map’s road network becomes the real enemy. Players must now master the flow of traffic, setting up custom perimeters to ensure their hundreds of responders don’t gridlock themselves. It adds a layer of realism; in a real major disaster, the biggest hurdle is often getting the resources to the scene through the panic. Rapid scene assessment (5–10 minutes)
In July 2022, a 350-room hotel in Phoenix lost main power at 4 PM on a 118°F day. Standard protocol: request 20 portable AC units from the engineering vendor (estimate: 3-hour approval).
But they had pre-enacted an "Emergency 20 Unlimited Units" plan. The moment 20 rooms exceeded 85°F, the system automatically:
By 6 PM, all rooms were habitable. The hotel lost $12,000 on extra units but saved $450,000 in cancellations and lawsuits. Their competitor down the street, using traditional limits, lost power at the same time but took 9 hours to respond—and lost 100+ future bookings from angry reviews.
Emergency 20 features massive, complex maps that often feel underutilized because the game engine limits how many active entities can be on screen to preserve challenge.