Foundry VTT and Roll20 support 4K maps. Export at 256 pixels per grid. Without the 1024 upd, a 4K export is just a 1024 image scaled up (blurry). With the upd, it’s native detail.
Ever had a player say, "Is that a rug or a mud puddle?" With 1024 assets, you can zoom in on a tavern floor and still see individual floorboard grains. For VTTs like Foundry or Roll20 (which support high-res images), this means your battlemaps hold up under heavy zoom. dungeondraft 1024 upd
Previously, merging two large asset packs (e.g., Krager’s Shadow + AoA Clouds) guaranteed a crash. After the 1024 upd, the engine handles up to ~4GB of custom textures seamlessly. Foundry VTT and Roll20 support 4K maps
The atlas has four times the area (2,048² = 4,194,304 pixels vs 1,024² = 1,048,576). The same 150 assets now fit without swapping. Exporting a 4K PNG retains actual detail. Shadows on cobblestones show individual cracks. The atlas has four times the area (2,048²
Result: The difference isn’t subtle. It’s the difference between a PS1 game and a modern indie title.