DR Driving has 100+ missions. No developer writes 100 separate scripts. They use Scriptable Objects in Unity.
Mission data example (C# ScriptableObject): dr driving source code
[CreateAssetMenu(fileName = "NewMission", menuName = "DRClone/Mission")]
public class MissionData : ScriptableObject
public string missionName;
public MissionType type; // TimeTrial, Overtake, NoDamage
public float targetTime;
public int requiredScore;
public GameObject[] spawnableTraffic;
A single MissionManager reads these objects from a list and loads the relevant scene conditions. DR Driving has 100+ missions
This is 100% legal and adds value to the community. A single MissionManager reads these objects from a
If you’ve landed here searching for "DR Driving source code," you’re likely one of three things:
Let’s clear up a major point first, then dive into the valuable lessons we can learn—even if the official source code remains closed.
DR Driving has 100+ missions. No developer writes 100 separate scripts. They use Scriptable Objects in Unity.
Mission data example (C# ScriptableObject):
[CreateAssetMenu(fileName = "NewMission", menuName = "DRClone/Mission")]
public class MissionData : ScriptableObject
public string missionName;
public MissionType type; // TimeTrial, Overtake, NoDamage
public float targetTime;
public int requiredScore;
public GameObject[] spawnableTraffic;
A single MissionManager reads these objects from a list and loads the relevant scene conditions.
This is 100% legal and adds value to the community.
If you’ve landed here searching for "DR Driving source code," you’re likely one of three things:
Let’s clear up a major point first, then dive into the valuable lessons we can learn—even if the official source code remains closed.