Device Mod Minecraft Bedrock 🔥
This is the most important part. We need a script to detect when the player uses the item and tell the UI to open.
File: scripts/main.js
import world, system, ItemStack, GameMode from "@minecraft/server";// Define the UI Screen ID const UI_SCREEN_ID = "electronicmod:phone_screen";
// Listen for when an item is used world.afterEvents.itemUse.subscribe((event) => const source: player, itemStack = event;
// Check if the item is our smartphone if (itemStack.typeId === "electronicmod:smartphone") // Play a sound effect for feedback player.playSound("random.click"); // Request the client to open the UI // Note: Valid UI paths are strictly controlled. // We create a modal dialogue action for this demo. showPhoneUI(player););
function showPhoneUI(player) { // Bedrock Edition requires specific forms for data inputs // via Script API (ActionFormData, MessageFormData, ModalFormData) device mod minecraft bedrock
const form = new ActionFormData(); form.title("Redstone Smartphone"); form.body("Select a command to execute:"); form.button("Set Day"); form.button("Set Night"); form.button("Clear Weather"); form.button("Kill Entities (Lag Fix)"); form.show(player).then(response => { if (response.canceled) return; const selection = response.selection; switch (selection) { case 0: // Set Day player.runCommand("time set day"); player.sendMessage("§a[Phone] §rTime set to Day."); break; case 1: // Set Night player.runCommand("time set night"); player.sendMessage("§a[Phone] §rTime set to Night."); break; case 2: // Clear Weather player.runCommand("
Here’s a general guide for modding Minecraft Bedrock Edition on devices like Windows 10/11, iOS, Android, and Xbox. Note that “modding” Bedrock is different from Java – it usually means add-ons (behavior packs, resource packs) rather than code mods.
The Switch requires a modded device (jailbreak) to access the file system. For vanilla Switches, you are limited to the Marketplace or the Realm method mentioned above. You cannot side-load device mods on a non-hacked Switch.
Bedrock’s modding power jumped in 2023–2024 with the Stable Scripting API (GameTest Framework). Now you can: This is the most important part
JSON-only add-ons are limited to data-driven changes: new blocks, items, biomes, loot tables, and recipes. Scripting unlocks mini-games, quest systems, and complex mechanics Java players would recognize.
But there are still sharp limits:
This behavior pack adds drivable cars, helicopters, and fighter jets. On a device, it uses custom animations and physics. It is a great test of your device's CPU, as moving vehicles require constant redstone calculation.
The process is surprisingly simple on open platforms:
On iOS, without jailbreak, you can only sideload via iMazing or use a file manager app, but it’s unreliable across iOS versions. Most iOS players give up and use Marketplace instead. Here’s a general guide for modding Minecraft Bedrock
Let’s clear up the language first. Mojang and Microsoft don’t use the word “mod” for Bedrock. Officially, you have:
But in practice, a well-made behavior pack can add new entities, change mob behaviors, create custom crafting recipes, and even introduce new items. That’s a mod in all but name.
The difference is technical. Java mods edit the game’s code directly (often using Fabric or Forge). Bedrock add-ons use JSON files and a scripting API (JavaScript-like) that Mojang sandboxes for safety and cross-platform compatibility.
We define the item in the game logic.
File: items/phone_item.json
"format_version": "1.20.60",
"minecraft:item":
"description":
"identifier": "electronicmod:smartphone",
"menu_category":
"category": "equipment"
,
"components":
"minecraft:icon":
"texture": "phone_item"
,
"minecraft:max_stack_size": 1,
"minecraft:hand_equipped": true,
"minecraft:cooldown":
"category": "phone_use",
"duration": 1.0