Device Mod Minecraft Bedrock 🔥

This is the most important part. We need a script to detect when the player uses the item and tell the UI to open.

File: scripts/main.js

import  world, system, ItemStack, GameMode  from "@minecraft/server";

// Define the UI Screen ID const UI_SCREEN_ID = "electronicmod:phone_screen";

// Listen for when an item is used world.afterEvents.itemUse.subscribe((event) => const source: player, itemStack = event;

// Check if the item is our smartphone
if (itemStack.typeId === "electronicmod:smartphone")
// Play a sound effect for feedback
    player.playSound("random.click");
// Request the client to open the UI
    // Note: Valid UI paths are strictly controlled. 
    // We create a modal dialogue action for this demo.
    showPhoneUI(player);

);

function showPhoneUI(player) { // Bedrock Edition requires specific forms for data inputs // via Script API (ActionFormData, MessageFormData, ModalFormData) device mod minecraft bedrock

const form = new ActionFormData();
form.title("Redstone Smartphone");
form.body("Select a command to execute:");
form.button("Set Day");
form.button("Set Night");
form.button("Clear Weather");
form.button("Kill Entities (Lag Fix)");
form.show(player).then(response => {
    if (response.canceled) return;
const selection = response.selection;
switch (selection) {
        case 0: // Set Day
            player.runCommand("time set day");
            player.sendMessage("§a[Phone] §rTime set to Day.");
            break;
        case 1: // Set Night
            player.runCommand("time set night");
            player.sendMessage("§a[Phone] §rTime set to Night.");
            break;
        case 2: // Clear Weather
            player.runCommand("

Here’s a general guide for modding Minecraft Bedrock Edition on devices like Windows 10/11, iOS, Android, and Xbox. Note that “modding” Bedrock is different from Java – it usually means add-ons (behavior packs, resource packs) rather than code mods.

The Switch requires a modded device (jailbreak) to access the file system. For vanilla Switches, you are limited to the Marketplace or the Realm method mentioned above. You cannot side-load device mods on a non-hacked Switch.

Bedrock’s modding power jumped in 2023–2024 with the Stable Scripting API (GameTest Framework). Now you can: This is the most important part

JSON-only add-ons are limited to data-driven changes: new blocks, items, biomes, loot tables, and recipes. Scripting unlocks mini-games, quest systems, and complex mechanics Java players would recognize.

But there are still sharp limits:

This behavior pack adds drivable cars, helicopters, and fighter jets. On a device, it uses custom animations and physics. It is a great test of your device's CPU, as moving vehicles require constant redstone calculation.

The process is surprisingly simple on open platforms:

On iOS, without jailbreak, you can only sideload via iMazing or use a file manager app, but it’s unreliable across iOS versions. Most iOS players give up and use Marketplace instead. Here’s a general guide for modding Minecraft Bedrock

Let’s clear up the language first. Mojang and Microsoft don’t use the word “mod” for Bedrock. Officially, you have:

But in practice, a well-made behavior pack can add new entities, change mob behaviors, create custom crafting recipes, and even introduce new items. That’s a mod in all but name.

The difference is technical. Java mods edit the game’s code directly (often using Fabric or Forge). Bedrock add-ons use JSON files and a scripting API (JavaScript-like) that Mojang sandboxes for safety and cross-platform compatibility.

We define the item in the game logic.

File: items/phone_item.json


  "format_version": "1.20.60",
  "minecraft:item": 
    "description": 
      "identifier": "electronicmod:smartphone",
      "menu_category": 
        "category": "equipment"
,
    "components": 
      "minecraft:icon": 
        "texture": "phone_item"
      ,
      "minecraft:max_stack_size": 1,
      "minecraft:hand_equipped": true,
      "minecraft:cooldown": 
        "category": "phone_use",
        "duration": 1.0