This is the heart of the "Hot" system. The plugin reads levels and rewards from the .ini file, meaning you don't need to know coding to change the gameplay.
Locate cstrike/addons/amxmodx/configs/hldm.ini.
Standard Format: The file usually looks like this:
; Format: "Level Name" "XP Required" "Health Bonus" "Armor Bonus" "Speed Multiplier" "Gravity Multiplier"
"Newbie" "0" "100" "0" "1.0" "1.0"
"Beginner" "100" "105" "10" "1.0" "1.0"
"Soldier" "300" "110" "20" "1.1" "1.0"
"Pro" "600" "120" "50" "1.2" "0.9"
"God" "1500" "200" "100" "1.3" "0.8"
Explanation of values:
Crucial for persistence.
public client_disconnect(id) SaveData(id);// Reset variables to prevent ghost data PlayerLevel[id] = 0; PlayerXP[id] = 0;public client_authorized(id) LoadData(id); cs 16 level system plugin hot
SaveData(id) new SteamID[35]; get_user_authid(id, SteamID, charsmax(SteamID));
new VaultKey[64], VaultData[256]; format(VaultKey, charsmax(VaultKey), "%s-Level", SteamID); format(VaultData, charsmax(VaultData), "%d#%d", PlayerLevel[id], PlayerXP[id]); nvault_set(g_Vault, VaultKey, VaultData);LoadData(id) new SteamID[35]; get_user_authid(id, SteamID, charsmax(SteamID)); This is the heart of the "Hot" system
new VaultKey[64], VaultData[256]; format(VaultKey, charsmax(VaultKey), "%s-Level", SteamID); if (nvault_get(g_Vault, VaultKey, VaultData, charsmax(VaultData))) new LevelStr[16], XPStr[16]; parse(VaultData, LevelStr, charsmax(LevelStr), XPStr, charsmax(XPStr)); PlayerLevel[id] = str_to_num(LevelStr); PlayerXP[id] = str_to_num(XPStr); else PlayerLevel[id] = 1; // Default level PlayerXP[id] = 0;
👉 Search: "CS 1.6 level system plugin amxx"
👉 Best version: Level System v2.5 by KORD_12.7 (or newer) Explanation of values:
Add this line:
cs16_level_system.amxx
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