Coc2 Save Editing Guide

Possibly. Fenoxo and the development team change internal save structures between versions (e.g., saveVersion 45 → 46). A heavily edited save from version 0.8 might not load in 0.9.

Best practice: Keep a backup of your unedited save. When a new CoC2 version drops, load your clean save first, then re-apply your edits.

A raw CoC2 save looks like this: ZXlKclpYbGZiM0JsYkdRaU9pSWlmU... (truncated)

Decoded, that turns into readable JSON:


  "version": "0.9.0",
  "saveVersion": 46,
  "character": 
    "firstName": "Aria",
    "str": 25,
    "tou": 18,
    "spe": 22,
    "intellect": 20,
    "libido": 15,
    "corruption": 5
  ,
  "inventory": [...],
  "perks": [...],
  "flags": ...

| Tool | Purpose | Pros / Cons | |------|---------|--------------| | CoC2 Save Editor (web, by community) | Visual editor for stats, gold, appearance, some flags | Easy but limited to basic fields | | JSON Formatter / Pretty Print | Makes raw save readable | Manual but safe | | Notepad++ with JSON plugin | Syntax highlighting | Requires careful manual editing | | Python script (custom) | Bulk changes (e.g., all stats to 999) | Powerful but technical |

Note: Many online editors are outdated for recent CoC2 versions (e.g., 1.7+). Always verify field names.


  • Change the number – e.g., "gold": 500"gold": 999999
  • Save as .coc2 (or .json – game accepts both if correctly named).
  • Load in-game – Use Load > Import.

  • Cause: Invalid JSON syntax (e.g., a missing comma, an extra bracket, or a trailing comma at the end of an array). Fix: Paste your decoded JSON into JSONLint. It will tell you the exact line number of the error.

    Modifying game files or saves can violate terms of service and may lead to bans or data loss. Back up any files before editing.

    Kaelen stared at the flickering candle on his desk, the blue light of his cracked laptop screen casting sharp shadows across his face. For the tenth time that night, he watched his Champion—a once-promising warrior-mage—get torn apart by a gang of goblin berserkers in the Deepwood. A single mis-click. A bad roll. Two hours of progress, gone.

    He slammed the mouse down. "I am done," he whispered.

    Then, he remembered a fragment of a forum post. A ghost in the machine. “Savior’s Grace”—a fan-made save editor. It was a violation of the spirit of the game, a cheat. But so was losing his favorite enchanted longsword to a random crit.

    With a few clumsy keystrokes, he found the tool. It was a stark, brutalist web page. No art, no charm. Just rows upon rows of data. Stats. Inventory. Flags. Vars.

    Kaelen opened his most recent save file—the one just before the goblin massacre. He dragged it into the editor.

    First, Health. He changed the value from 12/42 to 420/420. He smiled. Silly, but satisfying.

    Next, Strength. He slid the bar from 14 to 99. Agility to 99. Intellect to 99. He wasn’t just making a champion anymore; he was forging a god.

    Then he saw it. A section labeled pc.body.hair.type and pc.body.tail.type. He hesitated for only a second before clicking the dropdown. Dragon. He added a tail. Fox. He added ears. Luminous. He made his character’s skin glow with soft, astral light. The game’s slow, earned transformations could now happen with a single click.

    He saved the file and loaded it back into CoC2.

    His Champion materialized on the screen. But it wasn’t the same ragged adventurer. This was a being of terrifying beauty—a nine-foot-tall, dragon-tailed, fox-eared demigod with skin that shimmered like a dying star. The goblin berserkers rushed him.

    He didn’t attack. He sneezed. The damage number 985 bloomed over the goblins like a flower of pure destruction. The combat log read: You sneeze. The goblin chieftain is vaporized.

    Kaelen laughed. It was hollow. Too easy.

    Over the next hour, he didn’t play the game so much as sculpt it. He gave himself the rarest items: the Blade of the Sun-King, the Amulet of Infinite Whispers, a stack of 99 Lust Draughts. He completed quests by setting their completion flags to true without moving a single step. He visited the Old Forest, the Frost Marches, the Forbidden Swamp—not to explore, but to delete bosses. He found the variable pc.virgin and set it to false for every orifice, giggling at the absurdity.

    He met Kasyrra, the game’s seductive antagonist. Her dialogue box opened: "Ah, a new soul to… what ARE you?"

    Kaelen opened the editor. He found the variable kasyrra.lust. He set it to 1000. He found kasyrra.health. He set it to 1. In the game, she didn’t even finish her sentence. She collapsed into a shuddering, confused heap at his Champion’s glowing feet. Coc2 Save Editing

    "Game Complete" flashed on the screen.

    It was the emptiest victory he’d ever known.

    He sat back. The candle had burned out. The room was dark. He looked at the save editor still open on his second monitor. A new section glowed at the bottom, one he hadn’t noticed before. It was labeled meta.self.

    Beneath it were two lines:

    meta.self.name = "Kaelen" meta.self.sanity = 78

    He blinked. He didn’t remember typing those. His hands were on the mouse, but they felt distant, like someone else’s hands. A new text box appeared at the bottom of the editor, gray and unassuming.

    > Edit value?

    He stared at his own sanity rating. 78 out of a hundred. Pretty good, he thought. Healthy, even.

    He clicked the box. The cursor blinked. He began to type.

    meta.self.sanity = 999

    He pressed Enter.

    The screen flickered. For a split second, the game’s background image of the Wayshrine glitched, and he saw his own reflection—not in the monitor, but on the monitor. His face was tired. His eyes were hollow. And behind him, in the reflection, the door to his apartment was open.

    He hadn’t heard it open.

    The editor refreshed. A new line appeared below his sanity.

    > New variable created: meta.self.world.unstable = true

    Kaelen reached for the power strip.

    A new message appeared in the game’s text log, typed in the same font as his character’s dialogue.

    The Weaver smiles. You have edited the thread. Now the thread edits you.

    His cursor moved on its own. It navigated away from the save editor and back to the game. His Champion—the dragon-tailed, star-skinned god—turned to face the fourth wall. The character’s mouth moved, but the words appeared in the editor.

    > Kaelen. Your STR is 99. Your INT is 99. But my LUST is now... yours.

    The candle relit itself. The flame was violet.

    Kaelen stared at the final line in the save editor, the one that had changed while he wasn't looking. It was a simple flag, buried under a hundred others. Possibly

    pc.freedom = false

    He tried to close the laptop. The screen stayed on.

    And somewhere in the data-stream between the game and his soul, a goblin he’d vaporized coughed, stood back up, and smiled.

    To edit your Corruption of Champions II (CoC2) save files, you can use specialized web tools or manual text editing. Always back up your save file before making changes, as errors can corrupt your data or lead to "softlocks" (e.g., being unable to level up due to negative stat points). 🛠️ Recommended Save Editor

    The most common way to edit your save is using a community-built web tool. Tool: Use the CoC2 Save Editor hosted on GitHub Pages.

    Features: It allows you to modify character stats, inventory, perks, and even "flags" (quest progress). How to use the Web Editor

    Export Save: In the game’s save/load menu, look under the "To File" section on the right.

    Save to Disk: Click the Save button to download your save as a .coc2 or text file.

    Upload to Editor: Go to the CoC2 Save Editor and click Load at the top right to select your file.

    Edit Values: Navigate through the tabs (Character, Inventory, Flags) to change values.

    Download Modified Save: Once finished, click Save in the editor to download the updated file.

    Import to Game: Back in CoC2, go to the save/load menu and use the Load button under the "To File" section. ✍️ Manual Editing (Notepad++)

    If you prefer not to use a web tool, you can edit the raw data. Format: Save files are JSON-formatted text. Software: Use Notepad++ for better readability.

    Formatting: As noted on the Fenoxo Forums, it is helpful to use a "JSFormat" plugin to make the text readable instead of one long line. Process:

    Search for specific keywords like pc for player character or stats.

    Ensure you do not delete any commas or brackets, or the game will fail to load the file. ⚠️ Important Warnings

    Stat Shuffling: If you increase your combat stats (like Strength or Toughness) without increasing your level, you may softlock the game next time you try to level up.

    Fix: Revert stats to zero before resting to level up, then re-edit them afterward.

    Bonus Modifiers: Add HP or Resolve as "bonus" modifiers instead of base stats to avoid level-up issues.

    Case Sensitivity: Codes and commands are case-sensitive. Mistyping can cause save data "bloating" or instability.

    Platform Availability: While t//wiki.smutosaur.us/CoC/Save_editing">Corruption of Champions Wiki for the original game's Windows-only CoCEd, CoC2 saves are generally more portable because they are text-based. If you'd like, I can help you find: Specific item IDs or perk names to add. Information on how to edit companion stats. Steps to fix a corrupted save that won't load.

    Save editing in Corruption of Champions II (CoC2) is the practice of modifying external save files to alter a character's stats, appearance, or world progress. While it offers players the ability to bypass grind or customize their experience beyond in-game limits, it carries significant risks of save corruption and can lead to game-breaking bugs. Core Methods and Tools "version": "0

    Modern CoC2 save editing typically requires the use of the CoC2 Save Editor v68 hosted on GitHub.

    Exporting Files: To edit, players must use the in-game "Save to File" option in the save/load menu, which generates a .coc2 file.

    The Editor Interface: Web-based editors like the end5 Save Editor allow users to upload their .coc2 file and modify values through a user-friendly UI.

    Manual Text Editing: Some advanced users utilize text editors like Notepad++ to parse and edit the raw data, though this is significantly more difficult due to the complex file structure. Capabilities of Save Editing

    Editing allows for modifications that are often impossible through standard gameplay:

    Physical Traits: Change hair color to options not naturally available to a specific race or modify height and body proportions.

    Resource Management: Instantly add gold, experience (XP), or specific items to the inventory.

    World Flags: Alter quest progress by resetting "flags," such as making a looted shrine appear unlooted to restart a missed follower quest.

    Limitation Bypassing: Adjusting stats like corruption or level higher than standard caps, though this can lead to instability. Risks and Developer Policy

    💡 Backup your saves before any editing. Even minor changes can permanently break a file. ⚠️ Technical Instability

    Editing can cause the game to "divide by zero" or crash if body parts or values are set to unsupported combinations. For example, CoC2 does not support multiple vaginas or certain non-humanoid lower bodies; forcing these in the editor will often result in errors. CoC2 Save Editor | Page 10 - Fenoxo Forums

    Corruption of Champions II (CoC2) Save Editing Guide Editing your save file in Corruption of Champions II (CoC2) allows you to bypass grind-heavy mechanics, experiment with character builds, or recover lost progress. However, because the game uses complex data structures, improper editing can lead to "softlocks" or corrupted files. 1. Locating and Preparing Your Save Files

    CoC2 stores saves in two primary ways: internal local storage and external .coc2 files. For editing, it is highly recommended to use the Export feature.

    Exporting for Editing: In the game’s save/load menu, look for the "To File" section on the right side. Click "Save" to download a .coc2 file.

    Local Save Paths: If you need to find internal files for backup, they are typically located in:

    Windows: C:\Users\[Username]\AppData\Roaming\coc2electron\Local Storage. Mac: ~/Library/Application Support/coc2electron. 2. Recommended Save Editors

    The most reliable way to edit is through community-developed tools that handle the formatting for you.

    CoC2 Save Editor v69 (Web-based): This is the most common tool. You simply upload your .coc2 file, change your stats or perks in the browser, and download the modified version.

    CoCEd (GitHub): While originally for the first game, updated versions or forks often support character data compatible with the franchise's logic.

    Browser Console: Advanced users can use the Ctrl + Shift + I console to enter commands like pc to modify the player character directly in the browser version. 3. Key Variables to Edit

    Once the save is loaded into an editor, you can modify several categories: CoC2 Save Editor v69

    This is a comprehensive review of Corruption of Champions II (CoC2) save editing, aimed at players who understand that modifying game files carries risks and may reduce intended difficulty or narrative impact.