If you encounter the string only in a file listing on a PC (e.g., inside a save_000.bin file viewed as text) and the game works perfectly, do nothing. Many encrypted save files contain plaintext Title IDs as part of their metadata. The trailing --v0--US-.n... may be a harmless artifact of how your text editor interprets binary data.
Bravely Default II is a turn-based JRPG developed by Claytechworks and published by Square Enix (outside Japan: Nintendo).
It was released for Nintendo Switch on February 26, 2021, and later for PC on September 2, 2021.
The game is a completely new entry, not a direct sequel to Bravely Default or Bravely Second, though it retains the series' signature Brave/Default combat, Jobs system, and art style by Naoki Ikushima (with music by Revo). BRAVELY DEFAULT II -01006DC010326000--v0--US-.n...
In the world of Bravely Default II, Asterisks hold the essence of jobs — Heroes of Light collect them to unlock new powers. But every Switch game has a different kind of hidden Asterisk: its Title ID. If you encounter the string only in a
01006DC010326000 breaks down like this:
But here’s the fun part:
If you treat 6DC01 like a code from the game’s Gambler job, and add 0x6DC01 in decimal?
You get 449,025 — close to the maximum damage you can deal with Godspeed Strike under perfect conditions (449,998). But here’s the fun part: If you treat
And 0326000?
In Bravely Default II, the Brave x 3 → Default → Brave x 3 loop is central.
0326 as seconds = 54 minutes, 6 seconds — roughly the length of a full Halls of Tribulation boss rush.
Unlike PC games that use simple folder names (e.g., BravelyDefaultII_Save01), the Nintendo Switch uses a proprietary Title ID system. The string you provided contains the unique Title ID for the US version of Bravely Default II: