Beltmatic Guide

Every level presents a "Shopping List" of numbers you must deliver to a specific hub. For example: Deliver 50 units of "12" and 30 units of "7". If you send a 13 to the 12 delivery, it will be rejected (or clog the system). Precision is mandatory.

Beltmatic provides a unique set of buildings that function as the verbs of your factory:

The Challenge: You cannot just "print" a number. To create a 10, you might combine a belt of 5s with an Adder and another belt of 5s. Or, you might multiply a 2 by a 5. The challenge lies in routing the physical spaghetti of belts to ensure the right numbers collide with the right operators at the right time.


The genius of Beltmatic lies in its scalability. What starts as simple addition quickly evolves into complex logistical puzzles. beltmatic


At its heart, Beltmatic is about extraction and assembly. Your screen is a grid of tiles. You place Extractors on numbered deposits (starting with 1, 2, 3, etc.) to pull raw numbers onto conveyor belts. You then route those belts into Assemblers.

An Assembler is a logic gate. You tell it a target number and an operation (Addition, Subtraction, Multiplication, or Division). If you feed it a belt of 1 and a belt of 2, set to "Addition," it outputs a belt of 3. If you feed it 4 and 2 set to "Division," it outputs 2.

Your goal? To produce a specific "Target Number" (e.g., 1024) and feed it into a Goal post. Along the way, you'll need to create intermediate numbers like 8, 16, 32, and 64 to build up to more complex exponents. Every level presents a "Shopping List" of numbers

Conveyors in Beltmatic are directional. They carry items from point A to point B. However, unlike physical goods, these items carry a numeric value. A belt holding a 5 looks identical to a belt holding a 100. You must use filter splitters and mergers to manage your traffic. Congestion is the #1 enemy of a Beltmatic player.

Let’s walk through a typical early-game scenario in Beltmatic.

Objective: Produce the number 6.

Step 1: Place two Extractors drawing 3s. Step 2: Connect Extractor A via a belt to Input slot 1 of an Adder. Step 3: Connect Extractor B via a belt to Input slot 2 of the Adder. Step 4: Connect the Adder’s output belt to the Delivery hub. Step 5: Press play.

Wait—did that work? Yes. Two 3s make a 6. But you only get one 6 every time both extractors pulse. To increase throughput, you might build three Adders side-by-side, fed by six Extractors.

This simple loop is the DNA of every complex build in Beltmatic. The Challenge: You cannot just "print" a number

In the ever-expanding universe of puzzle and automation games, a new contender has been quietly capturing the attention of engineers, logistics experts, and casual gamers alike: Beltmatic. If you are a fan of titles like Factorio, Shapez, or Infinifactory, but crave a more streamlined, number-crunching experience, Beltmatic might just be your next obsession.

But what exactly is Beltmatic? Why is it trending among "programmer-adjacent" gamers? This article will serve as your complete encyclopedia for everything related to Beltmatic. We will cover its core mechanics, advanced strategies, the logic behind the conveyor madness, and why this indie gem is redefining efficiency.