B.net Index Server 2 ✧ <Premium>
support_udp_nat_negotiation = true
Because the index server trusts the client, a hacker can list 10,000 fake games, effectively drowning the real ones. Modern PvPGN implementations limit this via maxgames_per_user. B.net Index Server 2
This is the headline feature. Previous index servers required a central “root” node or manual peer lists. BIS2 uses a lightweight DHT-like gossip protocol. Ask any BIS2 node a question. If it doesn’t know the answer, it passes the query to three others, then three more, up to TTL 7. support_udp_nat_negotiation = true
The entire network becomes a single, living index—without any single point of failure. Queries that would have timed out on version 1 now return results from 200 nodes in under two seconds. Because the index server trusts the client, a
This is a closed-source reimplementation of Index Server 2 with modern features like Discord bridging and cloud game lists. It’s used by major private servers (e.g., "SlashDiablo" for D2).